#include <Urho3D/Scene/TrackedComponent.h>
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NetworkFrame & | Urho3D::operator++ (NetworkFrame &frame) |
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NetworkFrame & | Urho3D::operator-- (NetworkFrame &frame) |
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long long | Urho3D::operator- (NetworkFrame lhs, NetworkFrame rhs) |
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NetworkFrame | Urho3D::operator+ (NetworkFrame lhs, long long rhs) |
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NetworkFrame | Urho3D::operator- (NetworkFrame lhs, long long rhs) |
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◆ NetworkFrame
Network frame that represents discrete time on the server. It's usually non-negative, but it's signed for simpler maths.
◆ NetworkObjectRelevance
Relevance of the NetworkObject. If greater than 0, indicates the period of unreliable updates of the NetworkObject. Therefore, it's safe to use any positive number as NetworkObjectRelevance.