#include <Urho3D/Scene/TrackedComponent.h>
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using | Urho3D::NetworkId = ComponentReference |
| ID used to identify unique NetworkObject within Scene.
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|
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enum class | Urho3D::NetworkObjectRelevance : signed char { Irrelevant = -1
, NoUpdates = 0
, NormalUpdates = 1
, MaxPeriod = 127
} |
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enum class | Urho3D::NetworkFrame : long long { Min = ea::numeric_limits<long long>::min()
, Max = ea::numeric_limits<long long>::max()
} |
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◆ NetworkFrame
Network frame that represents discrete time on the server. It's usually non-negative, but it's signed for simpler maths.
◆ NetworkObjectRelevance
Relevance of the NetworkObject. If greater than 0, indicates the period of unreliable updates of the NetworkObject. Therefore, it's safe to use any positive number as NetworkObjectRelevance.