Rebel Fork Framework
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Clock synchronization state specific to individual client connection. More...
#include <Urho3D/Replica/ServerReplicator.h>
Public Member Functions | |
ClientSynchronizationState (NetworkObjectRegistry *objectRegistry, AbstractConnection *connection, const VariantMap &settings) | |
void | BeginNetworkFrame (NetworkFrame currentFrame, float overtime) |
Begin network frame. Overtime indicates how much time has passed since actual frame start time. | |
const Variant & | GetSetting (const NetworkSetting &setting) const |
bool | IsSynchronized () const |
NetworkFrame | GetCurrentFrame () const |
unsigned | GetInputDelay () const |
unsigned | GetInputBufferSize () const |
Public Member Functions inherited from Urho3D::RefCounted | |
RefCounted () | |
Construct. Allocate the reference count structure and set an initial self weak reference. | |
virtual | ~RefCounted () |
Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
RefCounted (const RefCounted &rhs)=delete | |
Prevent copy construction. | |
RefCounted & | operator= (const RefCounted &rhs)=delete |
Prevent assignment. | |
int | AddRef () |
int | ReleaseRef () |
int | Refs () const |
int | WeakRefs () const |
RefCount * | RefCountPtr () const |
Return pointer to the reference count structure. | |
bool | HasScriptObject () const |
Return true if script runtime object wrapping this native object exists. | |
bool | IsScriptStrongRef () const |
Return true if script reference is strong. | |
Protected Member Functions | |
void | SendMessages () |
Send messages to connection for current frame. | |
bool | ProcessMessage (NetworkMessageId messageId, MemoryBuffer &messageData) |
Process messages for this client. | |
void | OnInputReceived (NetworkFrame inputFrame) |
Notify statistics aggregator that user input has received for specified frame. | |
Protected Attributes | |
const WeakPtr< NetworkObjectRegistry > | objectRegistry_ |
const WeakPtr< AbstractConnection > | connection_ |
VariantMap | settings_ |
const unsigned | updateFrequency_ {} |
Private Member Functions | |
void | UpdateInputDelay () |
void | UpdateInputBuffer () |
void | ProcessSynchronized (const MsgSynchronized &msg) |
unsigned | MakeMagic () const |
Private Attributes | |
ea::optional< unsigned > | synchronizationMagic_ |
bool | synchronized_ {} |
NetworkFrame | frame_ {} |
unsigned | frameLocalTime_ {} |
ea::optional< unsigned > | latestProcessedPingTimestamp_ |
FilteredUint | inputDelayFilter_ |
unsigned | inputDelay_ {} |
ClientInputStatistics | inputStats_ |
FilteredUint | inputBufferFilter_ |
unsigned | inputBufferSize_ {} |
float | clockTimeAccumulator_ {} |
Static Private Attributes | |
static constexpr unsigned | InputStatsSafetyLimit = 64 |
Clock synchronization state specific to individual client connection.
const Variant & Urho3D::ClientSynchronizationState::GetSetting | ( | const NetworkSetting & | setting | ) | const |
Return current state and properties