Rebel Fork Framework
|
#include "../Core/Mutex.h"
#include "../Resource/JSONFile.h"
#include "../Resource/XMLElement.h"
#include "../Scene/Node.h"
#include "../Scene/SceneResolver.h"
#include <EASTL/span.h>
#include <EASTL/unique_ptr.h>
#include <EASTL/unordered_set.h>
Classes | |
struct | Urho3D::AsyncProgress |
Asynchronous loading progress of a scene. More... | |
class | Urho3D::Scene |
Root scene node, represents the whole scene. More... | |
Typedefs | |
using | Urho3D::SceneComponentIndex = ea::hash_set< Component * > |
Index of components in the Scene. | |
Enumerations | |
enum | Urho3D::LoadMode { Urho3D::LOAD_RESOURCES_ONLY = 0, Urho3D::LOAD_SCENE, Urho3D::LOAD_SCENE_AND_RESOURCES } |
Asynchronous scene loading mode. More... | |
Functions | |
void | Urho3D::RegisterSceneLibrary (Context *context) |
Variables | |
static const unsigned | Urho3D::FIRST_REPLICATED_ID = 0x1 |
TODO: Get rid of "replicated" word in the code. It is not used in the networking code anymore. | |
static const unsigned | Urho3D::LAST_REPLICATED_ID = 0xffffff |
enum Urho3D::LoadMode |
Asynchronous scene loading mode.
void URHO3D_API Urho3D::RegisterSceneLibrary | ( | Context * | context | ) |
Register Scene library objects.