Operating system thread.
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#include <Urho3D/Core/Thread.h>
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| Thread (const ea::string &name=EMPTY_STRING) |
| Construct. Does not start the thread yet.
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virtual | ~Thread () |
| Destruct. If running, stop and wait for thread to finish.
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virtual void | ThreadFunction ()=0 |
| The function to run in the thread.
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bool | Run () |
| Start running the thread. Return true if successful, or false if already running or if can not create the thread.
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void | Stop () |
| Set the running flag to false and wait for the thread to finish.
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void | SetPriority (int priority) |
| Set thread priority. The thread must have been started first.
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bool | IsStarted () const |
| Return whether thread exists.
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void | SetName (const ea::string &name) |
| Set name of the platform thread on supported platforms. Must be called before Run().
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ea::string | name_ {} |
| Name of the thread. It will be propagated to underlying OS thread if possible.
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void * | handle_ |
| Thread handle.
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volatile bool | shouldRun_ |
| Running flag.
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◆ GetCurrentThreadID()
ThreadID Urho3D::Thread::GetCurrentThreadID |
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Return the current thread's ID.
The documentation for this class was generated from the following files:
- Urho3D/Core/Thread.h
- Urho3D/Core/Thread.cpp