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Urho3D::AssetTransformerOutput Struct Reference

Transformer execution result (should be serializable on its own). More...

#include <Urho3D/Utility/AssetTransformer.h>

Public Member Functions

void SerializeInBlock (Archive &archive)
 
ea::string ToBase64 () const
 

Static Public Member Functions

static AssetTransformerOutput FromBase64 (const ea::string &base64)
 

Public Attributes

bool sourceModified_ {}
 Whether the source file was modified.
 
ea::vector< ea::string > outputResourceNames_
 Resource names of the output files. Do not add source files here!
 
ea::unordered_set< ea::string > appliedTransformers_
 Types of transformers that were applied to the asset.
 
ea::unordered_map< ea::string, FileTime > dependencyModificationTimes_
 Other files that were used to generate the output.
 

Detailed Description

Transformer execution result (should be serializable on its own).


The documentation for this struct was generated from the following files: