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Rebel Fork Framework
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Helper base class for user-defined game logic components that hooks up to update events and forwards them to virtual functions similar to ScriptInstance class. More...
#include <Urho3D/Scene/LogicComponent.h>
Public Member Functions | |
| LogicComponent (Context *context) | |
| Construct. | |
| ~LogicComponent () override | |
| Destruct. | |
| void | OnSetEnabled () override |
| Handle enabled/disabled state change. Changes update event subscription. | |
| virtual void | Start () |
| Called when the component is added to a scene node. Other components may not yet exist. | |
| virtual void | DelayedStart () |
| Called before the first update. At this point all other components of the node should exist. Will also be called if update events are not wanted; in that case the event is immediately unsubscribed afterward. | |
| virtual void | Stop () |
| Called when the component is detached from a scene node, usually on destruction. Note that you will no longer have access to the node and scene at that point. | |
| virtual void | Update (float timeStep) |
| Called on scene update, variable timestep. | |
| virtual void | PostUpdate (float timeStep) |
| Called on scene post-update, variable timestep. | |
| virtual void | FixedUpdate (float timeStep) |
| Called on physics update, fixed timestep. | |
| virtual void | FixedPostUpdate (float timeStep) |
| Called on physics post-update, fixed timestep. | |
| virtual StringHash | GetUpdateEvent () const |
| virtual StringHash | GetPostUpdateEvent () const |
| Return post update event type. Should stay the same for any given instance of the component. | |
| void | SetUpdateEventMask (UpdateEventFlags mask) |
| Set what update events should be subscribed to. Use this for optimization: by default all are in use. Note that this is not an attribute and is not saved or network-serialized, therefore it should always be called eg. in the subclass constructor. | |
| UpdateEventFlags | GetUpdateEventMask () const |
| Return what update events are subscribed to. | |
| bool | IsDelayedStartCalled () const |
| Return whether the DelayedStart() function has been called. | |
Public Member Functions inherited from Urho3D::Component | |
| Component (Context *context) | |
| Construct. | |
| ~Component () override | |
| Destruct. | |
| AttributeScopeHint | GetEffectiveScopeHint () const |
| bool | Save (Serializer &dest) const override |
| Save as binary data. Return true if successful. | |
| bool | SaveXML (XMLElement &dest) const override |
| Save as XML data. Return true if successful. | |
| bool | SaveJSON (JSONValue &dest) const override |
| Save as JSON data. Return true if successful. | |
| virtual void | GetDependencyNodes (ea::vector< Node * > &dest) |
| Return the depended on nodes to order network updates. | |
| virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) |
| Visualize the component as debug geometry. | |
| virtual bool | HasAuxiliaryData () const |
| virtual void | SerializeAuxiliaryData (Archive &archive) |
| Serialize auxiliary data from/to the current block of the archive. May throw ArchiveException. | |
| void | SetEnabled (bool enable) |
| void | Remove () |
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. | |
| unsigned | GetID () const |
| Node * | GetNode () const |
| Scene * | GetScene () const |
| Return the scene the node belongs to. | |
| bool | IsEnabled () const |
| bool | IsEnabledEffective () const |
| ea::string | GetFullNameDebug () const |
| Return full component name for debugging. Unique for each component in the scene. Slow! | |
| Component * | GetComponent (StringHash type) const |
| Return component in the same scene node by type. If there are several, returns the first. | |
| template<class T > | |
| T * | GetComponent () const |
| Template version of returning a component in the same scene node by type. | |
| unsigned | GetIndexInParent () const |
| Return index of this component in the node. | |
Public Member Functions inherited from Urho3D::Serializable | |
| Serializable (Context *context) | |
| Construct. | |
| ~Serializable () override | |
| Destruct. | |
| virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. | |
| virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. | |
| virtual ObjectReflection * | GetReflection () const |
| Return reflection used for serialization. | |
| virtual const ea::vector< AttributeInfo > * | GetAttributes () const |
| Return attribute descriptions, or null if none defined. | |
| void | SerializeInBlock (Archive &archive) override |
| Serialize content from/to archive. May throw ArchiveException. | |
| void | SerializeInBlock (Archive &archive, bool serializeTemporary) |
| virtual bool | Load (Deserializer &source) |
| Load from binary data. Return true if successful. | |
| virtual bool | LoadXML (const XMLElement &source) |
| Load from XML data. Return true if successful. | |
| virtual bool | LoadJSON (const JSONValue &source) |
| Load from JSON data. Return true if successful. | |
| virtual bool | Load (const ea::string &resourceName) |
| Load from binary resource. | |
| virtual bool | LoadXML (const ea::string &resourceName) |
| Load from XML resource. | |
| virtual bool | LoadJSON (const ea::string &resourceName) |
| Load from JSON resource. | |
| virtual bool | LoadFile (const ea::string &resourceName) |
| Load from resource of automatically detected type. | |
| virtual void | ApplyAttributes () |
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update. | |
| virtual bool | SaveDefaultAttributes (const AttributeInfo &attr) const |
| Return whether should save default-valued attributes into XML. Default false. | |
| bool | SetAttribute (unsigned index, const Variant &value) |
| bool | SetAttribute (const ea::string &name, const Variant &value) |
| Set attribute by name. Return true if successfully set. | |
| void | SetInstanceDefault (bool enable) |
| (Internal use) Set instance-level default flag. | |
| void | SetInstanceDefault (const ea::string &name, const Variant &defaultValue) |
| (Internal use) Set instance-level default value. Allocate the internal data structure as necessary. | |
| virtual Variant | GetInstanceDefault (const ea::string &name) const |
| (Internal use) Get instance-level default value. | |
| void | ResetToDefault () |
| Reset all editable attributes to their default values. | |
| void | RemoveInstanceDefault () |
| Remove instance's default values if they are set previously. | |
| void | SetTemporary (bool enable) |
| Variant | GetAttribute (unsigned index) const |
| Variant | GetAttribute (const ea::string &name) const |
| Return attribute value by name. Return empty if not found. | |
| Variant | GetAttributeDefault (unsigned index) const |
| Variant | GetAttributeDefault (const ea::string &name) const |
| Return attribute default value by name. Return empty if not found. | |
| unsigned | GetNumAttributes () const |
| void | CopyAttributes (const Serializable *source, bool resetToDefault=true) |
| Copy all attributes from another serializable. | |
| SharedPtr< Serializable > | Clone (bool resetToDefault=true) const |
| Clone this serializable. | |
| bool | IsTemporary () const |
Public Member Functions inherited from Urho3D::Object | |
| Object (Context *context) | |
| Construct. | |
| ~Object () override | |
| Destruct. Clean up self from event sender & receiver structures. | |
| virtual StringHash | GetType () const =0 |
| virtual const ea::string & | GetTypeName () const =0 |
| virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info. | |
| virtual bool | IsInstanceOf (StringHash type) const =0 |
| Check whether current instance implements specified type. | |
| virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event. | |
| template<typename T > | |
| bool | IsInstanceOf () const |
| Check current instance is type of specified class. | |
| template<typename T > | |
| T * | Cast () |
| Cast the object to specified most derived class. | |
| template<typename T > | |
| const T * | Cast () const |
| Cast the object to specified most derived class. | |
| void | SubscribeToEventManual (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender. | |
| void | SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event. | |
| template<class T > | |
| void | SubscribeToEvent (StringHash eventType, T handler) |
| Subscribe to an event that can be sent by any sender. | |
| template<class T > | |
| void | SubscribeToEvent (Object *sender, StringHash eventType, T handler) |
| Subscribe to a specific sender's event. | |
| void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event. | |
| void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event. | |
| void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events. | |
| void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events. | |
| void | UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions) |
| Unsubscribe from all events except those listed. | |
| void | UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions) |
| Unsubscribe from all events except those with listed senders. | |
| void | SendEvent (StringHash eventType) |
| Send event to all subscribers. | |
| void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers. | |
| VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. | |
| template<typename... Args> | |
| void | SendEvent (StringHash eventType, const Args &... args) |
| Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs. | |
| Context * | GetContext () const |
| Return execution context. | |
| const Variant & | GetGlobalVar (StringHash key) const |
| const VariantMap & | GetGlobalVars () const |
| void | SetGlobalVar (StringHash key, const Variant &value) |
| Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type. | |
| Object * | GetEventSender () const |
| Return active event sender. Null outside event handling. | |
| EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling. | |
| bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender. | |
| bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event. | |
| bool | HasEventHandlers () const |
| Return whether has subscribed to any event. | |
| template<class T > | |
| T * | GetSubsystem () const |
| Template version of returning a subsystem. | |
| const ea::string & | GetCategory () const |
| void | SendEvent (StringHash eventType, const VariantMap &eventData) |
| Send event with parameters to all subscribers. | |
| void | SetBlockEvents (bool block) |
| Block object from sending and receiving events. | |
| bool | GetBlockEvents () const |
| Return sending and receiving events blocking status. | |
Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference. | |
| virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
| RefCounted (const RefCounted &rhs)=delete | |
| Prevent copy construction. | |
| RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment. | |
| int | AddRef () |
| int | ReleaseRef () |
| int | Refs () const |
| int | WeakRefs () const |
| RefCount * | RefCountPtr () const |
| Return pointer to the reference count structure. | |
| bool | HasScriptObject () const |
| Return true if script runtime object wrapping this native object exists. | |
| bool | IsScriptStrongRef () const |
| Return true if script reference is strong. | |
Protected Member Functions | |
| void | OnNodeSet (Node *previousNode, Node *currentNode) override |
| Handle scene node being assigned at creation. | |
| void | OnSceneSet (Scene *previousScene, Scene *scene) override |
| Handle scene being assigned. | |
Protected Member Functions inherited from Urho3D::Component | |
| virtual void | OnMarkedDirty (Node *node) |
| Handle scene node transform dirtied. | |
| virtual void | OnNodeSetEnabled (Node *node) |
| Handle scene node enabled status changing. | |
| void | SetID (unsigned id) |
| void | SetNode (Node *node) |
| Set scene node. Called by Node when creating the component. | |
| Component * | GetFixedUpdateSource () |
| Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists. | |
| void | DoAutoRemove (AutoRemoveMode mode) |
| Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case. | |
Private Member Functions | |
| URHO3D_OBJECT (LogicComponent, Component) | |
| void | UpdateEventSubscription () |
| Subscribe/unsubscribe to update events based on current enabled state and update event mask. | |
| void | HandleSceneUpdate (StringHash eventType, VariantMap &eventData) |
| Handle scene update event. | |
| void | HandleScenePostUpdate (StringHash eventType, VariantMap &eventData) |
| Handle scene post-update event. | |
Additional Inherited Members | |
Static Public Member Functions inherited from Urho3D::Object | |
| static const TypeInfo * | GetTypeInfoStatic () |
| Return type info static. | |
Static Public Attributes inherited from Urho3D::Object | |
| static constexpr ea::array< StringHash, 0 > | TypeHierarchy {} |
Protected Attributes inherited from Urho3D::Component | |
| Node * | node_ |
| Scene node. | |
| unsigned | id_ |
| Unique ID within the scene. | |
| bool | networkUpdate_ |
| Network update queued flag. | |
| bool | enabled_ |
| Enabled flag. | |
Protected Attributes inherited from Urho3D::Serializable | |
| ea::unique_ptr< VariantMap > | instanceDefaultValues_ |
| Attribute default value at each instance level. | |
| bool | setInstanceDefault_ |
| When true, store the attribute value as instance's default value (internal use only). | |
| bool | temporary_ |
| Temporary flag. | |
Protected Attributes inherited from Urho3D::Object | |
| WeakPtr< Context > | context_ |
| Execution context. | |
Helper base class for user-defined game logic components that hooks up to update events and forwards them to virtual functions similar to ScriptInstance class.
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inlinevirtual |
Called before the first update. At this point all other components of the node should exist. Will also be called if update events are not wanted; in that case the event is immediately unsubscribed afterward.
Reimplemented in Urho3D::TextRenderer3D.
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virtual |
Called on physics post-update, fixed timestep.
Reimplemented in Urho3D::RaycastVehicle.
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virtual |
Called on physics update, fixed timestep.
Reimplemented in Urho3D::RaycastVehicle.
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virtual |
Return post update event type. Should stay the same for any given instance of the component.
Reimplemented in Urho3D::IKSolver.
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virtual |
Return update event type. Should stay the same for any given instance of the component. DelayedStart is invoked before the first update event of this type.
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overrideprotectedvirtual |
Handle scene node being assigned at creation.
Reimplemented from Urho3D::Component.
Reimplemented in Urho3D::RaycastVehicle, Urho3D::RmlCanvasComponent, Urho3D::RmlUIComponent, and Urho3D::VRRig.
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overrideprotectedvirtual |
Handle scene being assigned.
Reimplemented from Urho3D::Component.
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overridevirtual |
Handle enabled/disabled state change. Changes update event subscription.
Reimplemented from Urho3D::Component.
Reimplemented in Urho3D::RaycastVehicle, Urho3D::RmlCanvasComponent, and Urho3D::RmlUIComponent.
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virtual |
Called on scene post-update, variable timestep.
Reimplemented in Urho3D::IKSolver, Urho3D::RaycastVehicle, and Urho3D::TextRenderer3D.
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virtual |
Called on scene update, variable timestep.
Reimplemented in Urho3D::RmlSerializableInspector, Urho3D::RmlUIComponent, and Urho3D::ShakeComponent.