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| VirtualReality (Context *context) |
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virtual bool | InitializeSession (const VRSessionParameters ¶ms)=0 |
| Initializes the VR session.
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virtual void | ShutdownSession ()=0 |
| Shuts down the VR session.
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virtual void | ConnectToRig (const VRRigDesc &rig) |
| Connects session to the rig.
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bool | IsRoomScale () const |
| Returns true if this VR configuration is running at room scale.
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const VRRigDesc & | GetRig () const |
| Returns currently connected rig.
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float | GetIPDCorrection () const |
| IPD correction factor in millimeters.
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float | GetScaleCorrection () const |
| Scale correction factor, premultiplied into all transforms.
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void | SetIPDCorrection (float value) |
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void | SetScaleCorrection (float value) |
| Scale correction can also be done on the VRRig node.
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int | GetRecommendedMultiSample () const |
| Returns recommended MSAA level.
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int | GetMultiSample () const |
| Returns the currently chosen MSAA level.
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IntRect | GetLeftEyeRect () const |
| Viewport rectangle for left eye, required for multipass single-RT.
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IntRect | GetRightEyeRect () const |
| Viewport rectangle for right eye, required for multipass single-RT.
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virtual VRRuntime | GetRuntime () const =0 |
| Return the classification of VR runtime being used,.
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virtual const char * | GetRuntimeName () const =0 |
| Return a string name for the runtime, spaces are not allowed as this will be passed along to shaders.
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virtual void | TriggerHaptic (VRHand hand, float durationSeconds, float cyclesPerSec, float amplitude)=0 |
| Activates a haptic for a given hand.
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virtual Matrix3x4 | GetHandTransform (VRHand hand) const =0 |
| Returns the transform for a given hand in head relative space.
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virtual Matrix3x4 | GetHandAimTransform (VRHand hand) const =0 |
| Transform matrix of the hand aim base position.
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virtual Ray | GetHandAimRay (VRHand hand) const =0 |
| Returns the aiming ray for a given hand.
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virtual void | GetHandVelocity (VRHand hand, Vector3 *linear, Vector3 *angular) const =0 |
| Return linear and/or angular velocity of a hand.
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virtual Matrix3x4 | GetHeadTransform () const =0 |
| Return the head transform in stage space (or local if no stage).
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virtual Matrix3x4 | GetEyeLocalTransform (VREye eye) const =0 |
| Return the head-relative eye transform.
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virtual Matrix4 | GetProjection (VREye eye, float nearDist, float farDist) const =0 |
| Return the projection matrix for an eye.
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virtual bool | IsConnected () const =0 |
| Returns whether the engine is connected to VR session.
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virtual bool | IsRunning () const =0 |
| Returns whether the VR frame loop is running.
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virtual bool | IsVisible () const =0 |
| Returns whether the VR session is presented to the user.
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virtual bool | IsFocused () const =0 |
| Return whether the VR session accepts user input.
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XRBinding * | GetInputBinding (const ea::string &path) const |
| Attempts to retrieve an input binding.
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XRBinding * | GetInputBinding (const ea::string &path, VRHand hand) const |
| Attempts to retrieve a hand specific input binding.
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XRActionGroup * | GetCurrentActionSet () const |
| Returns the currently bound action set, null if no action set.
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virtual void | SetCurrentActionSet (const ea::string &setName) |
| Sets the current action set by name.
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virtual void | SetCurrentActionSet (SharedPtr< XRActionGroup > set)=0 |
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ea::string | GetSystemName () const |
| Returns the system name, ie. Windows Mixed Reality.
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| Object (Context *context) |
| Construct.
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| ~Object () override |
| Destruct. Clean up self from event sender & receiver structures.
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virtual StringHash | GetType () const =0 |
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virtual const ea::string & | GetTypeName () const =0 |
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virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info.
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virtual bool | IsInstanceOf (StringHash type) const =0 |
| Check whether current instance implements specified type.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
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virtual void | SerializeInBlock (Archive &archive) |
| Serialize content from/to archive. May throw ArchiveException.
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template<typename T > |
bool | IsInstanceOf () const |
| Check current instance is type of specified class.
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template<typename T > |
T * | Cast () |
| Cast the object to specified most derived class.
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template<typename T > |
const T * | Cast () const |
| Cast the object to specified most derived class.
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void | SubscribeToEventManual (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
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template<class T > |
void | SubscribeToEvent (StringHash eventType, T handler) |
| Subscribe to an event that can be sent by any sender.
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template<class T > |
void | SubscribeToEvent (Object *sender, StringHash eventType, T handler) |
| Subscribe to a specific sender's event.
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void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
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void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
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void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
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void | UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions) |
| Unsubscribe from all events except those listed.
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void | UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions) |
| Unsubscribe from all events except those with listed senders.
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void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
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VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
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template<typename... Args> |
void | SendEvent (StringHash eventType, const Args &... args) |
| Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
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Context * | GetContext () const |
| Return execution context.
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const Variant & | GetGlobalVar (StringHash key) const |
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const VariantMap & | GetGlobalVars () const |
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void | SetGlobalVar (StringHash key, const Variant &value) |
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Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type.
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Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
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EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
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bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
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bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
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bool | HasEventHandlers () const |
| Return whether has subscribed to any event.
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template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
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const ea::string & | GetCategory () const |
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void | SendEvent (StringHash eventType, const VariantMap &eventData) |
| Send event with parameters to all subscribers.
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void | SetBlockEvents (bool block) |
| Block object from sending and receiving events.
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bool | GetBlockEvents () const |
| Return sending and receiving events blocking status.
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| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment.
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int | AddRef () |
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int | ReleaseRef () |
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int | Refs () const |
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int | WeakRefs () const |
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RefCount * | RefCountPtr () const |
| Return pointer to the reference count structure.
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bool | HasScriptObject () const |
| Return true if script runtime object wrapping this native object exists.
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bool | IsScriptStrongRef () const |
| Return true if script reference is strong.
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Base interface for a VR related subsystem. This is not expected to be utilized for mobile AR, it would be best to implement something else for that purpose.