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Urho3D::EventReceiverGroup Class Reference

Tracking structure for event receivers. More...

#include <Urho3D/Core/Context.h>

Inheritance diagram for Urho3D::EventReceiverGroup:
Urho3D::RefCounted

Public Member Functions

 EventReceiverGroup ()
 Construct.
 
void BeginSendEvent ()
 Begin event send. When receivers are removed during send, group has to be cleaned up afterward.
 
void EndSendEvent ()
 End event send. Clean up if necessary. More...
 
void Add (Object *object)
 Add receiver. Same receiver must not be double-added!
 
void Remove (Object *object)
 Remove receiver. Leave holes during send, which requires later cleanup.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
int AddRef ()
 
int ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr () const
 Return pointer to the reference count structure.
 
bool HasScriptObject () const
 Return true if script runtime object wrapping this native object exists.
 
bool IsScriptStrongRef () const
 Return true if script reference is strong.
 

Public Attributes

ea::vector< Object * > receivers_
 Receivers. May contain holes during sending.
 

Private Attributes

unsigned inSend_
 "In send" recursion counter.
 
bool dirty_
 Cleanup required flag.
 

Detailed Description

Tracking structure for event receivers.

Member Function Documentation

◆ EndSendEvent()

void Urho3D::EventReceiverGroup::EndSendEvent ( )

End event send. Clean up if necessary.


The documentation for this class was generated from the following files: