Frustum query for spot light forward lit geometries and shadow casters.
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#include <Urho3D/RenderPipeline/LightProcessorQuery.h>
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| SpotLightGeometryQuery (ea::vector< Drawable * > &result, bool &hasLitGeometries, ea::vector< Drawable * > *shadowCasters, const DrawableProcessor *drawableProcessor, Light *light, unsigned primaryViewMask, unsigned shadowViewMask) |
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void | TestDrawables (Drawable **start, Drawable **end, bool inside) override |
| Intersection test for drawables.
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| FrustumOctreeQuery (ea::vector< Drawable * > &result, const Frustum &frustum, DrawableFlags drawableFlags=DRAWABLE_ANY, unsigned viewMask=DEFAULT_VIEWMASK) |
| Construct with frustum and query parameters.
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Intersection | TestOctant (const BoundingBox &box, bool inside) override |
| Intersection test for an octant.
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| OctreeQuery (ea::vector< Drawable * > &result, DrawableFlags drawableFlags, unsigned viewMask) |
| Construct with query parameters.
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virtual | ~OctreeQuery ()=default |
| Destruct.
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bool & | hasLitGeometries_ |
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ea::vector< Drawable * > * | shadowCasters_ {} |
| Result array of shadow casters, if applicable.
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const DrawableProcessor * | drawableProcessor_ {} |
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const unsigned | lightMask_ {} |
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const unsigned | shadowViewMask_ {} |
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Frustum query for spot light forward lit geometries and shadow casters.
◆ TestDrawables()
void Urho3D::SpotLightGeometryQuery::TestDrawables |
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Drawable ** |
start, |
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Drawable ** |
end, |
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bool |
inside |
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) |
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overridevirtual |
◆ drawableProcessor_
The documentation for this class was generated from the following files:
- Urho3D/RenderPipeline/LightProcessorQuery.h
- Urho3D/RenderPipeline/LightProcessorQuery.cpp