Rebel Fork Framework
BakedSceneBackground.h File Reference
#include "../Math/Color.h"
#include "../Math/Vector3.h"
#include "../Resource/ImageCube.h"
#include <EASTL/vector.h>
#include <EASTL/shared_ptr.h>

Classes

struct  Urho3D::BakedSceneBackground
 Scene background description. More...
 

Typedefs

using Urho3D::BakedSceneBackgroundArrayPtr = ea::shared_ptr< const ea::vector< BakedSceneBackground > >
 Immutable array of scene backgrounds.