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Rebel Fork Framework
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#include <Urho3D/Container/FlagSet.h>#include <Urho3D/Core/Assert.h>#include <Urho3D/Network/AbstractConnection.h>#include <Urho3D/Replica/NetworkCallbacks.h>#include <Urho3D/Replica/ReplicationManager.h>#include <Urho3D/Scene/Component.h>#include <EASTL/fixed_vector.h>#include <EASTL/optional.h>Classes | |
| class | Urho3D::NetworkObject |
Enumerations | |
| enum class | Urho3D::NetworkObjectMode { Standalone , Server , ClientReplicated , ClientOwned } |
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strong |
| Enumerator | |
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| Standalone | Default state of NetworkObject. If scene is not replicated from/to, NetworkObject in such scene stays Standalone. If scene is replicated, NetworkObject is Standalone until it's processed by Network subsystem. |
| Server | Object is on server and is replicated to clients. |
| ClientReplicated | Object is on client and is replicated from the server. |
| ClientOwned | Object is on client and is owned by this client. Client may send feedback from owned objects. |