#include <Urho3D/Replica/NetworkValue.h>
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using | InternalType = T |
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using | ReturnType = T |
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static InternalType | Interpolate (const InternalType &lhs, const InternalType &rhs, float blendFactor, float snapThreshold) |
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static ReturnType | Extract (const InternalType &value) |
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static ReturnType | Extrapolate (const InternalType &value, float extrapolationFactor) |
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static void | UpdateCorrection (ReturnType &inverseCorrection, const ReturnType &correctValue, const ReturnType &oldValue) |
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static void | SmoothCorrection (ReturnType &inverseCorrection, float blendFactor) |
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static void | ApplyCorrection (const ReturnType &inverseCorrection, ReturnType &value) |
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template<class T>
struct Urho3D::NetworkValueTraits< T >
Utility to manipulate values stored in NetworkValue.
The documentation for this struct was generated from the following file: