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Urho3D::LightmapChartBakedIndirect Struct Reference

Indirect light accumulated for given lightmap chart. More...

#include <Urho3D/Glow/LightTracer.h>

Public Member Functions

 LightmapChartBakedIndirect ()=default
 Construct default.
 LightmapChartBakedIndirect (unsigned lightmapSize)
 Construct valid.
void NormalizeLight ()
 Normalize collected light.

Public Attributes

unsigned lightmapSize_ {}
 Size of lightmap chart.
ea::vector< Vector4 > light_
 Indirect light. W component represents normalization weight.

Detailed Description

Indirect light accumulated for given lightmap chart.


The documentation for this struct was generated from the following file:
  • Urho3D/Glow/LightTracer.h