Rebel Fork Framework
Urho3D::LightAccumulatorContext Struct Reference

Common parameters for light accumulation. More...

#include <Urho3D/RenderPipeline/LightAccumulator.h>

Public Attributes

unsigned maxVertexLights_ { 4 }
 
unsigned maxPixelLights_ { 1 }
 
const ea::vector< LightDataForAccumulator > * lights_
 Array of lights to be indexed.
 

Detailed Description

Common parameters for light accumulation.


The documentation for this struct was generated from the following file: