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Urho3D::LightAccumulatorContext Struct Reference

Common parameters for light accumulation. More...

#include <Urho3D/RenderPipeline/LightAccumulator.h>

Public Attributes

unsigned maxVertexLights_ { 4 }
unsigned maxPixelLights_ { 1 }
const ea::vector< LightDataForAccumulator > * lights_
 Array of lights to be indexed.

Detailed Description

Common parameters for light accumulation.


The documentation for this struct was generated from the following file:
  • Urho3D/RenderPipeline/LightAccumulator.h