Rebel Fork Framework
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Character map. More...
#include <Urho3D/Urho2D/SpriterData2D.h>
Public Member Functions | |
void | Reset () |
bool | Load (const pugi::xml_node &node) |
Public Attributes | |
int | id_ {} |
ea::string | name_ |
ea::vector< MapInstruction * > | maps_ |
Character map.