Rebel Fork Framework
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Region of shadow map that contains one or more shadow split. More...
#include <Urho3D/RenderPipeline/RenderPipelineDefs.h>
Public Member Functions | |
operator bool () const | |
Return whether the shadow map region is not empty. | |
ShadowMapRegion | GetSplit (unsigned split, const IntVector2 &numSplits) const |
Public Attributes | |
unsigned | pageIndex_ {} |
Texture2D * | texture_ |
IntRect | rect_ |
Region of shadow map that contains one or more shadow split.
ShadowMapRegion Urho3D::ShadowMapRegion::GetSplit | ( | unsigned | split, |
const IntVector2 & | numSplits | ||
) | const |
Return sub-region for split. Splits are indexed as elements in rectangle grid, from left to right, top to bottom, row-major.