Rebel Fork Framework
Skeleton.h File Reference
#include "../Math/BoundingBox.h"
#include "../Scene/Node.h"

Classes

struct  Urho3D::Bone
 
class  Urho3D::Skeleton
 

Enumerations

enum  AnimationChannel : unsigned char { CHANNEL_NONE = 0, CHANNEL_POSITION = 1 << 0, CHANNEL_ROTATION = 1 << 1, CHANNEL_SCALE = 1 << 2 }
 
enum  BoneCollisionShape : unsigned char { BONECOLLISION_NONE = 0x0, BONECOLLISION_SPHERE = 0x1, BONECOLLISION_BOX = 0x2 }
 

Functions

 Urho3D::URHO3D_FLAGSET (AnimationChannel, AnimationChannelFlags)
 
 Urho3D::URHO3D_FLAGSET (BoneCollisionShape, BoneCollisionShapeFlags)