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Skeleton.h File Reference
#include "../Math/BoundingBox.h"
#include "
../Scene/Node.h
"
Classes
struct
Urho3D::Bone
class
Urho3D::Skeleton
Enumerations
enum
AnimationChannel
: unsigned char {
CHANNEL_NONE
= 0,
CHANNEL_POSITION
= 1 << 0,
CHANNEL_ROTATION
= 1 << 1,
CHANNEL_SCALE
= 1 << 2 }
enum
BoneCollisionShape
: unsigned char {
BONECOLLISION_NONE
= 0x0,
BONECOLLISION_SPHERE
= 0x1,
BONECOLLISION_BOX
= 0x2 }
Functions
Urho3D::URHO3D_FLAGSET
(AnimationChannel, AnimationChannelFlags)
Urho3D::URHO3D_FLAGSET
(BoneCollisionShape, BoneCollisionShapeFlags)
Urho3D
Graphics
Skeleton.h