Rebel Fork Framework
Urho3D::Bone Struct Reference

#include <Urho3D/Graphics/Skeleton.h>

Public Member Functions

 Bone ()
 Construct with defaults.

Public Attributes

ea::string name_
 Bone name.
StringHash nameHash_
 Bone name hash.
unsigned parentIndex_
 Parent bone index.
Vector3 initialPosition_
 Reset position.
Quaternion initialRotation_
 Reset rotation.
Vector3 initialScale_
 Reset scale.
Matrix3x4 offsetMatrix_
 Offset matrix.
bool animated_
 Animation enable flag.
BoneCollisionShapeFlags collisionMask_ = BONECOLLISION_NONE
 Supported collision types.
float radius_
BoundingBox boundingBox_
 Local-space bounding box.
WeakPtr< Node > node_
 Scene node.

Detailed Description

Bone in a skeleton. @nocount

The documentation for this struct was generated from the following file: