|
|
| Renderer2D (Context *context) |
| | Construct.
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| |
|
| ~Renderer2D () override |
| | Destruct.
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| |
| void | ProcessRayQuery (const RayOctreeQuery &query, ea::vector< RayQueryResult > &results) override |
| | Process octree raycast. May be called from a worker thread.
|
| |
| void | UpdateBatches (const FrameInfo &frame) override |
| | Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly.
|
| |
| void | UpdateBatchesDelayed (const FrameInfo &frame) override |
| | Batch update from main thread. Called on demand only if RequestUpdateBatchesDelayed() is called from UpdateBatches().
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| |
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void | AddDrawable (Drawable2D *drawable) |
| | Add Drawable2D.
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| |
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void | RemoveDrawable (Drawable2D *drawable) |
| | Remove Drawable2D.
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| |
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Material * | GetMaterial (Texture2D *texture, BlendMode blendMode) |
| | Return material by texture and blend mode.
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| |
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bool | CheckVisibility (Drawable2D *drawable) const |
| | Check visibility.
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| |
|
| Drawable (Context *context, DrawableFlags drawableFlags=DRAWABLE_UNDEFINED) |
| | Construct.
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| |
|
| ~Drawable () override |
| | Destruct.
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| |
| void | OnSetEnabled () override |
| | Handle enabled/disabled state change.
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void | ProcessCustomRayQuery (const RayOctreeQuery &query, const BoundingBox &worldBoundingBox, ea::vector< RayQueryResult > &results) |
| | Process raycast with custom transform.
|
| |
| virtual void | Update (const FrameInfo &frame) |
| | Update before octree reinsertion. Is called from a worker thread.
|
| |
| virtual void | UpdateGeometry (const FrameInfo &frame) |
| | Prepare geometry for rendering.
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| |
| virtual UpdateGeometryType | GetUpdateGeometryType () |
| | Return whether a geometry update is necessary, and if it can happen in a worker thread.
|
| |
| virtual Geometry * | GetLodGeometry (unsigned batchIndex, unsigned level) |
| | Return the geometry for a specific LOD level.
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| |
| virtual unsigned | GetNumOccluderTriangles () |
| | Return number of occlusion geometry triangles.
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| |
| virtual bool | DrawOcclusion (OcclusionBuffer *buffer) |
| | Draw to occlusion buffer. Return true if did not run out of triangles.
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| |
| void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override |
| | Visualize the component as debug geometry.
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| void | SetDrawDistance (float distance) |
| |
| void | SetShadowDistance (float distance) |
| |
| void | SetLodBias (float bias) |
| |
| void | SetViewMask (unsigned mask) |
| |
| void | SetLightMask (unsigned mask) |
| |
| void | SetShadowMask (unsigned mask) |
| |
| void | SetZoneMask (unsigned mask) |
| |
| void | SetCastShadows (bool enable) |
| |
| void | SetOccluder (bool enable) |
| |
| void | SetOccludee (bool enable) |
| |
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void | SetGlobalIlluminationType (GlobalIlluminationType type) |
| | Set GI type.
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void | SetReflectionMode (ReflectionMode mode) |
| | Set reflection mode.
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void | MarkForUpdate () |
| | Mark for update and octree reinsertion. Update is automatically queued when the drawable's scene node moves or changes scale.
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| const BoundingBox & | GetBoundingBox () const |
| |
| const BoundingBox & | GetWorldBoundingBox () |
| |
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DrawableFlags | GetDrawableFlags () const |
| | Return drawable flags.
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| float | GetDrawDistance () const |
| |
| float | GetShadowDistance () const |
| |
| float | GetLodBias () const |
| |
| unsigned | GetViewMask () const |
| |
| unsigned | GetLightMask () const |
| |
| unsigned | GetShadowMask () const |
| |
| unsigned | GetZoneMask () const |
| |
| bool | GetCastShadows () const |
| |
| bool | IsOccluder () const |
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| bool | IsOccludee () const |
| |
|
GlobalIlluminationType | GetGlobalIlluminationType () const |
| | Return global illumination type.
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ReflectionMode | GetReflectionMode () const |
| | Return reflection mode.
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| bool | IsInView () const |
| |
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bool | IsInView (Camera *camera) const |
| | Return whether is in view of a specific camera this frame. Pass in a null camera to allow any camera, including shadow map cameras.
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const ea::vector< SourceBatch > & | GetBatches () const |
| | Return draw call source data.
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void | SetZone (Zone *zone, bool temporary=false) |
| | Set new zone. Zone assignment may optionally be temporary, meaning it needs to be re-evaluated on the next frame.
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void | SetSortValue (float value) |
| | Set sorting value.
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void | MarkInView (const FrameInfo &frame) |
| | Mark in view. Also clear the light list.
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void | MarkInView (unsigned frameNumber) |
| | Mark in view without specifying a camera. Used for shadow casters.
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Octant * | GetOctant () const |
| | Return octree octant.
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unsigned | GetDrawableIndex () const |
| | Return index in octree.
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bool | IsInOctree () const |
| | Return whether the drawable is added to Octree.
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| Zone * | GetZone () const |
| |
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bool | IsZoneDirty () const |
| | Return whether current zone is inconclusive or dirty due to the drawable moving.
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float | GetDistance () const |
| | Return distance from camera.
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float | GetLodDistance () const |
| | Return LOD scaled distance from camera.
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| |
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float | GetSortValue () const |
| | Return sorting value.
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bool | IsInView (const FrameInfo &frame, bool anyCamera=false) const |
| | Return whether is in view on the current frame. Called by View.
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unsigned & | GetMutableLightProbeTetrahedronHint () |
| | Return mutable light probe tetrahedron hint.
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CachedDrawableZone & | GetMutableCachedZone () |
| | Return mutable cached zone data.
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CachedDrawableReflection & | GetMutableCachedReflection () |
| | Return mutable cached reflection data.
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| |
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unsigned | GetLightMaskInZone () const |
| | Return combined light masks of Drawable and its currently cached Zone.
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unsigned | GetShadowMaskInZone () const |
| | Return combined shadow masks of Drawable and its currently cached Zone.
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|
| Component (Context *context) |
| | Construct.
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| |
|
| ~Component () override |
| | Destruct.
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| AttributeScopeHint | GetEffectiveScopeHint () const |
| |
| bool | Save (Serializer &dest) const override |
| | Save as binary data. Return true if successful.
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| |
| bool | SaveXML (XMLElement &dest) const override |
| | Save as XML data. Return true if successful.
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| |
| bool | SaveJSON (JSONValue &dest) const override |
| | Save as JSON data. Return true if successful.
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| |
| virtual void | GetDependencyNodes (ea::vector< Node * > &dest) |
| | Return the depended on nodes to order network updates.
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| |
| virtual bool | HasAuxiliaryData () const |
| |
|
virtual void | SerializeAuxiliaryData (Archive &archive) |
| | Serialize auxiliary data from/to the current block of the archive. May throw ArchiveException.
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| |
| void | SetEnabled (bool enable) |
| |
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void | Remove () |
| | Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
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| |
| unsigned | GetID () const |
| |
| Node * | GetNode () const |
| |
|
Scene * | GetScene () const |
| | Return the scene the node belongs to.
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| |
| bool | IsEnabled () const |
| |
| bool | IsEnabledEffective () const |
| |
|
ea::string | GetFullNameDebug () const |
| | Return full component name for debugging. Unique for each component in the scene. Slow!
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| |
|
Component * | GetComponent (StringHash type) const |
| | Return component in the same scene node by type. If there are several, returns the first.
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| |
|
template<class T > |
| T * | GetComponent () const |
| | Template version of returning a component in the same scene node by type.
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| |
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unsigned | GetIndexInParent () const |
| | Return index of this component in the node.
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| |
|
| Serializable (Context *context) |
| | Construct.
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| |
|
| ~Serializable () override |
| | Destruct.
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| |
| virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| | Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
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| |
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virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| | Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
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| |
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virtual ObjectReflection * | GetReflection () const |
| | Return reflection used for serialization.
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| |
|
virtual const ea::vector< AttributeInfo > * | GetAttributes () const |
| | Return attribute descriptions, or null if none defined.
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| |
| void | SerializeInBlock (Archive &archive) override |
| | Serialize content from/to archive. May throw ArchiveException.
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| |
|
void | SerializeInBlock (Archive &archive, bool serializeTemporary) |
| |
| virtual bool | Load (Deserializer &source) |
| | Load from binary data. Return true if successful.
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| |
| virtual bool | LoadXML (const XMLElement &source) |
| | Load from XML data. Return true if successful.
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| |
| virtual bool | LoadJSON (const JSONValue &source) |
| | Load from JSON data. Return true if successful.
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| |
|
virtual bool | Load (const ea::string &resourceName) |
| | Load from binary resource.
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| |
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virtual bool | LoadXML (const ea::string &resourceName) |
| | Load from XML resource.
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| |
|
virtual bool | LoadJSON (const ea::string &resourceName) |
| | Load from JSON resource.
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| |
|
virtual bool | LoadFile (const ea::string &resourceName) |
| | Load from resource of automatically detected type.
|
| |
| virtual void | ApplyAttributes () |
| | Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
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| |
|
virtual bool | SaveDefaultAttributes (const AttributeInfo &attr) const |
| | Return whether should save default-valued attributes into XML. Default false.
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| |
| bool | SetAttribute (unsigned index, const Variant &value) |
| |
|
bool | SetAttribute (const ea::string &name, const Variant &value) |
| | Set attribute by name. Return true if successfully set.
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| |
|
void | SetInstanceDefault (bool enable) |
| | (Internal use) Set instance-level default flag.
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| |
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void | SetInstanceDefault (const ea::string &name, const Variant &defaultValue) |
| | (Internal use) Set instance-level default value. Allocate the internal data structure as necessary.
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| |
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virtual Variant | GetInstanceDefault (const ea::string &name) const |
| | (Internal use) Get instance-level default value.
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| |
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void | ResetToDefault () |
| | Reset all editable attributes to their default values.
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| |
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void | RemoveInstanceDefault () |
| | Remove instance's default values if they are set previously.
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| |
| void | SetTemporary (bool enable) |
| |
| Variant | GetAttribute (unsigned index) const |
| |
|
Variant | GetAttribute (const ea::string &name) const |
| | Return attribute value by name. Return empty if not found.
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| |
| Variant | GetAttributeDefault (unsigned index) const |
| |
|
Variant | GetAttributeDefault (const ea::string &name) const |
| | Return attribute default value by name. Return empty if not found.
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| |
| unsigned | GetNumAttributes () const |
| |
|
void | CopyAttributes (const Serializable *source, bool resetToDefault=true) |
| | Copy all attributes from another serializable.
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| |
|
SharedPtr< Serializable > | Clone (bool resetToDefault=true) const |
| | Clone this serializable.
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| |
| bool | IsTemporary () const |
| |
|
| Object (Context *context) |
| | Construct.
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| |
|
| ~Object () override |
| | Destruct. Clean up self from event sender & receiver structures.
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| |
| virtual StringHash | GetType () const =0 |
| |
| virtual const ea::string & | GetTypeName () const =0 |
| |
|
virtual const TypeInfo * | GetTypeInfo () const =0 |
| | Return type info.
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| |
|
virtual bool | IsInstanceOf (StringHash type) const =0 |
| | Check whether current instance implements specified type.
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| |
|
virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| | Handle event.
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| |
|
template<typename T > |
| bool | IsInstanceOf () const |
| | Check current instance is type of specified class.
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| |
|
template<typename T > |
| T * | Cast () |
| | Cast the object to specified most derived class.
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| |
|
template<typename T > |
| const T * | Cast () const |
| | Cast the object to specified most derived class.
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| |
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void | SubscribeToEventManual (StringHash eventType, EventHandler *handler) |
| | Subscribe to an event that can be sent by any sender.
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| |
|
void | SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler) |
| | Subscribe to a specific sender's event.
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| |
|
template<class T > |
| void | SubscribeToEvent (StringHash eventType, T handler) |
| | Subscribe to an event that can be sent by any sender.
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| |
|
template<class T > |
| void | SubscribeToEvent (Object *sender, StringHash eventType, T handler) |
| | Subscribe to a specific sender's event.
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| |
|
void | UnsubscribeFromEvent (StringHash eventType) |
| | Unsubscribe from an event.
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| |
|
void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| | Unsubscribe from a specific sender's event.
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| |
|
void | UnsubscribeFromEvents (Object *sender) |
| | Unsubscribe from a specific sender's events.
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| |
|
void | UnsubscribeFromAllEvents () |
| | Unsubscribe from all events.
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| |
|
void | UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions) |
| | Unsubscribe from all events except those listed.
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| |
|
void | UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions) |
| | Unsubscribe from all events except those with listed senders.
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| |
|
void | SendEvent (StringHash eventType) |
| | Send event to all subscribers.
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| |
|
void | SendEvent (StringHash eventType, VariantMap &eventData) |
| | Send event with parameters to all subscribers.
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| |
|
VariantMap & | GetEventDataMap () const |
| | Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
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| |
|
template<typename... Args> |
| void | SendEvent (StringHash eventType, const Args &... args) |
| | Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
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| |
|
Context * | GetContext () const |
| | Return execution context.
|
| |
| const Variant & | GetGlobalVar (StringHash key) const |
| |
| const VariantMap & | GetGlobalVars () const |
| |
| void | SetGlobalVar (StringHash key, const Variant &value) |
| |
|
Object * | GetSubsystem (StringHash type) const |
| | Return subsystem by type.
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| |
|
Object * | GetEventSender () const |
| | Return active event sender. Null outside event handling.
|
| |
|
EventHandler * | GetEventHandler () const |
| | Return active event handler. Null outside event handling.
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| |
|
bool | HasSubscribedToEvent (StringHash eventType) const |
| | Return whether has subscribed to an event without specific sender.
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| |
|
bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| | Return whether has subscribed to a specific sender's event.
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| |
|
bool | HasEventHandlers () const |
| | Return whether has subscribed to any event.
|
| |
|
template<class T > |
| T * | GetSubsystem () const |
| | Template version of returning a subsystem.
|
| |
| const ea::string & | GetCategory () const |
| |
|
void | SendEvent (StringHash eventType, const VariantMap &eventData) |
| | Send event with parameters to all subscribers.
|
| |
|
void | SetBlockEvents (bool block) |
| | Block object from sending and receiving events.
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| |
|
bool | GetBlockEvents () const |
| | Return sending and receiving events blocking status.
|
| |
|
| RefCounted () |
| | Construct. Allocate the reference count structure and set an initial self weak reference.
|
| |
|
virtual | ~RefCounted () |
| | Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
|
| |
|
| RefCounted (const RefCounted &rhs)=delete |
| | Prevent copy construction.
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| |
|
RefCounted & | operator= (const RefCounted &rhs)=delete |
| | Prevent assignment.
|
| |
| int | AddRef () |
| |
| int | ReleaseRef () |
| |
| int | Refs () const |
| |
| int | WeakRefs () const |
| |
|
RefCount * | RefCountPtr () const |
| | Return pointer to the reference count structure.
|
| |
|
bool | HasScriptObject () const |
| | Return true if script runtime object wrapping this native object exists.
|
| |
|
bool | IsScriptStrongRef () const |
| | Return true if script reference is strong.
|
| |
|
virtual | ~PipelineStateTracker () |
| | Destruct.
|
| |
|
unsigned | GetPipelineStateHash () const |
| | Return (partial) pipeline state hash. Save to call from multiple threads as long as the object is not changing.
|
| |
|
void | MarkPipelineStateHashDirty () |
| | Mark pipeline state hash as dirty.
|
| |
|
| static constexpr ea::array< StringHash, 0 > | TypeHierarchy {} |
| |
| unsigned | RecalculatePipelineStateHash () const override |
| | Recalculate hash. Shall be save to call from multiple threads as long as the object is not changing.
|
| |
| void | OnNodeSet (Node *previousNode, Node *currentNode) override |
| | Handle node being assigned.
|
| |
| void | OnSceneSet (Scene *previousScene, Scene *scene) override |
| | Handle scene being assigned.
|
| |
| void | OnMarkedDirty (Node *node) override |
| | Handle node transform being dirtied.
|
| |
| virtual void | OnRemoveFromOctree () |
| | Handle removal from octree.
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| |
|
void | AddToOctree () |
| | Add to octree.
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| |
|
void | RemoveFromOctree () |
| | Remove from octree.
|
| |
|
void | RequestUpdateBatchesDelayed (const FrameInfo &frame) |
| | Request UpdateBatchesDelayed call from main thread.
|
| |
|
void | SetOctant (Octant *octant) |
| | Move into another octree octant.
|
| |
|
void | SetDrawableIndex (unsigned drawableIndex) |
| | Update drawable index.
|
| |
| virtual void | OnNodeSetEnabled (Node *node) |
| | Handle scene node enabled status changing.
|
| |
| void | SetID (unsigned id) |
| |
|
void | SetNode (Node *node) |
| | Set scene node. Called by Node when creating the component.
|
| |
|
Component * | GetFixedUpdateSource () |
| | Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists.
|
| |
|
void | DoAutoRemove (AutoRemoveMode mode) |
| | Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case.
|
| |
|
PipelineStateSubscription | CreateDependency (PipelineStateTracker *dependency) |
| | Create dependency onto another pipeline state.
|
| |
|
void | AddSubscriberReference (PipelineStateTracker *subscriber) |
| | Add reference to subscriber pipeline state tracker.
|
| |
|
void | RemoveSubscriberReference (PipelineStateTracker *subscriber) |
| | Remove reference to subscriber pipeline state tracker.
|
| |
|
static Geometry * | GetGeometryIfNotEmpty (Geometry *geometry) |
| | Get Geometry pointer if the source one is not null or empty.
|
| |
|
BoundingBox | worldBoundingBox_ |
| | World-space bounding box.
|
| |
|
BoundingBox | boundingBox_ |
| | Local-space bounding box.
|
| |
|
ea::vector< SourceBatch > | batches_ |
| | Draw call source data.
|
| |
|
DrawableFlags | drawableFlags_ |
| | Drawable flags.
|
| |
|
GlobalIlluminationType | giType_ {} |
| | Global illumination type.
|
| |
|
ReflectionMode | reflectionMode_ {ReflectionMode::BlendProbesAndZone} |
| | Reflection mode.
|
| |
|
bool | worldBoundingBoxDirty_ |
| | Bounding box dirty flag.
|
| |
|
bool | castShadows_ |
| | Shadowcaster flag.
|
| |
|
bool | occluder_ |
| | Occluder flag.
|
| |
|
bool | occludee_ |
| | Occludee flag.
|
| |
|
bool | updateQueued_ |
| | Octree update queued flag.
|
| |
|
bool | zoneDirty_ |
| | Zone inconclusive or dirtied flag.
|
| |
|
Octant * | octant_ |
| | Octree octant.
|
| |
|
unsigned | drawableIndex_ { M_MAX_UNSIGNED } |
| | Index of Drawable in Scene. May be updated.
|
| |
|
CachedDrawableZone | cachedZone_ |
| | Current zone.
|
| |
|
CachedDrawableReflection | cachedReflection_ |
| | Current reflection.
|
| |
|
unsigned | viewMask_ |
| | View mask.
|
| |
|
unsigned | lightMask_ |
| | Light mask.
|
| |
|
unsigned | shadowMask_ |
| | Shadow mask.
|
| |
|
unsigned | zoneMask_ |
| | Zone mask.
|
| |
|
unsigned | viewFrameNumber_ |
| | Last visible frame number.
|
| |
|
float | distance_ |
| | Current distance to camera.
|
| |
|
float | lodDistance_ |
| | LOD scaled distance.
|
| |
|
float | drawDistance_ |
| | Draw distance.
|
| |
|
float | shadowDistance_ |
| | Shadow distance.
|
| |
|
float | sortValue_ |
| | Current sort value.
|
| |
|
float | lodBias_ |
| | LOD bias.
|
| |
|
unsigned | lightProbeTetrahedronHint_ { M_MAX_UNSIGNED } |
| | Light probe tetrahedron hint.
|
| |
|
ea::vector< Camera * > | viewCameras_ |
| | List of cameras from which is seen on the current frame.
|
| |
|
Node * | node_ |
| | Scene node.
|
| |
|
unsigned | id_ |
| | Unique ID within the scene.
|
| |
|
bool | networkUpdate_ |
| | Network update queued flag.
|
| |
|
bool | enabled_ |
| | Enabled flag.
|
| |
|
ea::unique_ptr< VariantMap > | instanceDefaultValues_ |
| | Attribute default value at each instance level.
|
| |
|
bool | setInstanceDefault_ |
| | When true, store the attribute value as instance's default value (internal use only).
|
| |
|
bool | temporary_ |
| | Temporary flag.
|
| |
|
WeakPtr< Context > | context_ |
| | Execution context.
|
| |