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Urho3D::SourceBatch Struct Reference

Source data for a 3D geometry draw call. More...

#include <Urho3D/Graphics/Drawable.h>

Public Member Functions

 SourceBatch ()
 Construct with defaults.
 SourceBatch (const SourceBatch &batch)
 ~SourceBatch ()
SourceBatchoperator= (const SourceBatch &rhs)
 Assignment operator.
bool operator== (const SourceBatch &other) const
 Equality comparison operator.
bool operator!= (const SourceBatch &other) const
 Inequality comparison operator.

Public Attributes

float distance_ {}
 Distance from camera.
Geometrygeometry_ {}
SharedPtr< Materialmaterial_
const Matrix3x4worldTransform_ {&Matrix3x4::IDENTITY}
 World transform(s). For a skinned model, these are the bone transforms.
unsigned numWorldTransforms_ {1}
 Number of world transforms.
void * instancingData_ {}
 Per-instance data. If not null, must contain enough data to fill instancing buffer.
GeometryType geometryType_ {GEOM_STATIC}
 Geometry type.
Vector4lightmapScaleOffset_ {}
 Lightmap UV scale and offset.
unsigned lightmapIndex_ {}
 Lightmap texture index.

Detailed Description

Source data for a 3D geometry draw call.

The documentation for this struct was generated from the following files: