Rebel Fork Framework
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#include "../Glow/BakedLight.h"
#include "../Glow/BakedSceneCollector.h"
#include "../Glow/LightmapGeometryBuffer.h"
#include "../Glow/RaytracerScene.h"
#include "../Graphics/LightProbeGroup.h"
Classes | |
struct | Urho3D::LightProbeCollectionForBaking |
Light probe collection with extra data needed for baking. More... | |
struct | Urho3D::BakedSceneChunk |
Baking chunk. Contains everything to bake light for given chunk. More... | |
Functions | |
BakedSceneChunk | Urho3D::CreateBakedSceneChunk (Context *context, BakedSceneCollector &collector, const IntVector3 &chunk, const LightBakingSettings &settings) |
Create baked scene chunk. | |