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Urho3D::BakedSceneChunk Struct Reference

Baking chunk. Contains everything to bake light for given chunk. More...

#include <Urho3D/Glow/BakedSceneChunk.h>

Public Attributes

ea::vector< unsigned > lightmaps_
 Lightmaps owned by this chunk.
 
ea::vector< unsigned > requiredDirectLightmaps_
 Direct lightmaps required to bake this chunk.
 
SharedPtr< RaytracerSceneraytracerScene_
 Raytracer scene.
 
ea::vector< LightmapChartGeometryBuffergeometryBuffers_
 Geometry buffers.
 
ea::vector< unsigned > geometryBufferToRaytracer_
 Geometry buffer ID to raytracer geometry ID mapping.
 
ea::vector< BakedLightbakedLights_
 Lights to bake.
 
LightProbeCollectionForBaking lightProbesCollection_
 Light probes collection.
 
unsigned numUniqueLightProbes_ {}
 Number of unique light probe groups. Used for saving results.
 

Detailed Description

Baking chunk. Contains everything to bake light for given chunk.


The documentation for this struct was generated from the following file: