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Rebel Fork Framework
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Scene for ray tracing. More...
#include <Urho3D/Glow/RaytracerScene.h>
Public Member Functions | |
| RaytracerScene (Context *context, embree3::RTCDevice embreeDevice, embree3::RTCScene raytracerScene, ea::vector< RaytracerGeometry > geometries, const BakedSceneBackgroundArrayPtr &backgrounds, float maxDistance) | |
| Construct. | |
| ~RaytracerScene () override | |
| Destruct. | |
| Context * | GetContext () const |
| Return context. | |
| embree3::RTCDevice | GetEmbreeDevice () const |
| Return Embree device. | |
| embree3::RTCScene | GetEmbreeScene () const |
| Return Embree scene. | |
| const ea::vector< RaytracerGeometry > & | GetGeometries () const |
| Return geometries. | |
| const BakedSceneBackgroundArrayPtr & | GetBackgrounds () const |
| Return background. | |
| float | GetMaxDistance () const |
| Return max distance between two points. | |
Public Member Functions inherited from Urho3D::RefCounted | |
| RefCounted () | |
| Construct. Allocate the reference count structure and set an initial self weak reference. | |
| virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. | |
| RefCounted (const RefCounted &rhs)=delete | |
| Prevent copy construction. | |
| RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment. | |
| int | AddRef () |
| int | ReleaseRef () |
| int | Refs () const |
| int | WeakRefs () const |
| RefCount * | RefCountPtr () const |
| Return pointer to the reference count structure. | |
| bool | HasScriptObject () const |
| Return true if script runtime object wrapping this native object exists. | |
| bool | IsScriptStrongRef () const |
| Return true if script reference is strong. | |
Private Attributes | |
| Context * | context_ {} |
| Context. | |
| embree3::RTCDevice | device_ {} |
| Embree device. | |
| embree3::RTCScene | scene_ {} |
| Embree scene. | |
| ea::vector< RaytracerGeometry > | geometries_ |
| Geometries. | |
| BakedSceneBackgroundArrayPtr | backgrounds_ |
| Background. | |
| float | maxDistance_ {} |
| Max distance between two points. | |
Scene for ray tracing.