Rebel Fork Framework
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#include "../Container/Ptr.h"
#include "../Glow/BakedSceneBackground.h"
#include "../Glow/EmbreeForward.h"
#include "../Graphics/LightBakingSettings.h"
#include "../Math/BoundingBox.h"
#include "../Math/Color.h"
#include "../Resource/Image.h"
#include "../Resource/ImageCube.h"
#include <EASTL/vector.h>
Classes | |
struct | Urho3D::RaytracingGeometryMaterial |
Material of raytracing geometry. More... | |
struct | Urho3D::RaytracerGeometry |
Geometry for ray tracing. More... | |
class | Urho3D::RaytracerScene |
Scene for ray tracing. More... | |
Functions | |
bool | Urho3D::CompareRaytracerGeometryByObject (const RaytracerGeometry &lhs, const RaytracerGeometry &rhs) |
Compare Embree geometries by objects (less). | |
SharedPtr< RaytracerScene > | Urho3D::CreateRaytracingScene (Context *context, const ea::vector< Component * > &geometries, unsigned lightmapUVChannel, const BakedSceneBackgroundArrayPtr &backgrounds) |