Rebel Fork Framework
BakedSceneChunk.cpp File Reference
#include "../Precompiled.h"
#include "../Glow/BakedSceneChunk.h"
#include "../Glow/Helpers.h"
#include "../Glow/LightTracer.h"
#include "../Graphics/Drawable.h"
#include "../Graphics/Terrain.h"
#include "../Graphics/TerrainPatch.h"
#include "../Graphics/Zone.h"
#include "../IO/Log.h"
#include <EASTL/sort.h>

Functions

BakedSceneChunk Urho3D::CreateBakedSceneChunk (Context *context, BakedSceneCollector &collector, const IntVector3 &chunk, const LightBakingSettings &settings)
 Create baked scene chunk.