Rebel Fork Framework
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#include "../Precompiled.h"
#include "../Glow/BakedSceneChunk.h"
#include "../Glow/Helpers.h"
#include "../Glow/LightTracer.h"
#include "../Graphics/Drawable.h"
#include "../Graphics/Terrain.h"
#include "../Graphics/TerrainPatch.h"
#include "../Graphics/Zone.h"
#include "../IO/Log.h"
#include <EASTL/sort.h>
Functions | |
BakedSceneChunk | Urho3D::CreateBakedSceneChunk (Context *context, BakedSceneCollector &collector, const IntVector3 &chunk, const LightBakingSettings &settings) |
Create baked scene chunk. | |