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ea::string | ToString () const |
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ea::string | ScenePipelineStatesToString () const |
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ea::string | SceneMaterialsToString () const |
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ea::string | SceneShadersToString () const |
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ea::vector< DebugFrameSnapshotPass > | passes_ |
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ea::unordered_set< PipelineState * > | scenePipelineStates_ {} |
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ea::unordered_set< Material * > | sceneMaterials_ {} |
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ea::unordered_set< RawShader * > | sceneShaders_ {} |
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The documentation for this struct was generated from the following files:
- Urho3D/RenderPipeline/RenderPipelineDebugger.h
- Urho3D/RenderPipeline/RenderPipelineDebugger.cpp