Settings for geometry buffer preprocessing.
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#include <Urho3D/Graphics/LightBakingSettings.h>
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unsigned | numTasks_ { 1 } |
| | Number of tasks to spawn.
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float | constPositionBackfaceBias_ { 0.0f } |
| | Determines how much position is pushed from behind backface to prevent shadow bleeding.
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float | scaledPositionBackfaceBias_ { 0.00002f } |
| | Determines how much position is pushed from behind backface to prevent shadow bleeding. Scaled with position itself.
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Settings for geometry buffer preprocessing.
The documentation for this struct was generated from the following file: