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Urho3D::GeometryBufferPreprocessSettings Struct Reference

Settings for geometry buffer preprocessing. More...

#include <Urho3D/Graphics/LightBakingSettings.h>

Public Attributes

unsigned numTasks_ { 1 }
 Number of tasks to spawn.
 
float constPositionBackfaceBias_ { 0.0f }
 Determines how much position is pushed from behind backface to prevent shadow bleeding.
 
float scaledPositionBackfaceBias_ { 0.00002f }
 Determines how much position is pushed from behind backface to prevent shadow bleeding. Scaled with position itself.
 

Detailed Description

Settings for geometry buffer preprocessing.


The documentation for this struct was generated from the following file: