Settings for geometry buffer preprocessing.
More...
#include <Urho3D/Graphics/LightBakingSettings.h>
|
unsigned | numTasks_ { 1 } |
| Number of tasks to spawn.
|
|
float | constPositionBackfaceBias_ { 0.0f } |
| Determines how much position is pushed from behind backface to prevent shadow bleeding.
|
|
float | scaledPositionBackfaceBias_ { 0.00002f } |
| Determines how much position is pushed from behind backface to prevent shadow bleeding. Scaled with position itself.
|
|
Settings for geometry buffer preprocessing.
The documentation for this struct was generated from the following file: