Utility class to write prefab data to Archive.
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#include <Urho3D/Scene/PrefabWriter.h>
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void | NextSerializable () |
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void | CheckEOF () |
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Archive & | archive_ |
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const PrefabArchiveFlags | nodeFlags_ |
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const PrefabArchiveFlags | componentFlags_ |
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const PrefabSaveFlags | saveFlags_ |
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SerializablePrefab | buffer_ |
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bool | hasRootBlock_ {} |
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ea::vector< ea::pair< ArchiveBlock, unsigned > > | stack_ |
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bool | eof_ {} |
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Utility class to write prefab data to Archive.
◆ BeginChild()
void Urho3D::PrefabWriterToArchive::BeginChild |
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overridevirtual |
◆ EndChild()
void Urho3D::PrefabWriterToArchive::EndChild |
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overridevirtual |
◆ GetFlags()
PrefabSaveFlags Urho3D::PrefabWriterToArchive::GetFlags |
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const |
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inlineoverridevirtual |
◆ IsEOF()
bool Urho3D::PrefabWriterToArchive::IsEOF |
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const |
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inlineoverridevirtual |
◆ WriteComponent()
void Urho3D::PrefabWriterToArchive::WriteComponent |
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unsigned |
id, |
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const Serializable * |
component |
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) |
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overridevirtual |
◆ WriteNode()
void Urho3D::PrefabWriterToArchive::WriteNode |
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unsigned |
id, |
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const Serializable * |
node |
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) |
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overridevirtual |
◆ WriteNumChildren()
void Urho3D::PrefabWriterToArchive::WriteNumChildren |
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unsigned |
numChildren | ) |
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overridevirtual |
◆ WriteNumComponents()
void Urho3D::PrefabWriterToArchive::WriteNumComponents |
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unsigned |
numComponents | ) |
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overridevirtual |
The documentation for this class was generated from the following files:
- Urho3D/Scene/PrefabWriter.h
- Urho3D/Scene/PrefabWriter.cpp