Rebel Fork Framework
Urho3D::ModelAnimationStateTrack Struct Reference

#include <Urho3D/Graphics/AnimationState.h>

Inheritance diagram for Urho3D::ModelAnimationStateTrack:
Urho3D::NodeAnimationStateTrack

Public Attributes

unsigned boneIndex_ {}
 
Bonebone_ {}
 
- Public Attributes inherited from Urho3D::NodeAnimationStateTrack
const AnimationTracktrack_ {}
 
WeakPtr< Node > node_
 
unsigned keyFrame_ {}
 

Detailed Description

Transform track applied to the Bone of AnimatedModel. TODO(animation): Handle Animation reload when tracks are playing? TODO(animation): Do we want per-bone weights?


The documentation for this struct was generated from the following file: