Rebel Fork Framework
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#include <EASTL/unordered_map.h>
#include "../Container/Ptr.h"
#include "../Graphics/Skeleton.h"
#include "../Math/StringHash.h"
#include "../Math/Transform.h"
Classes | |
struct | Urho3D::NodeAnimationStateTrack |
Transform track applied to the Node that is not used as Bone for AnimatedModel. More... | |
struct | Urho3D::NodeAnimationOutput |
Output that aggregates all NodeAnimationStateTrack-s targeted at the same node. More... | |
struct | Urho3D::ModelAnimationStateTrack |
struct | Urho3D::ModelAnimationOutput |
Output that aggregates all ModelAnimationStateTrack-s targeted at the same bone. More... | |
struct | Urho3D::AnimatedAttributeReference |
Reference to attribute or sub-attribute;. More... | |
struct | Urho3D::AttributeAnimationStateTrack |
Value track applied to the specific attribute or sub-attribute. More... | |
class | Urho3D::AnimationState |
Animation instance. More... | |
Typedefs | |
using | Urho3D::AnimationStateVector = ea::vector< SharedPtr< AnimationState > > |
Enumerations | |
enum | Urho3D::AnimationBlendMode { ABM_LERP = 0, ABM_ADDITIVE } |
Animation blending mode. | |
enum | Urho3D::AnimatedAttributeType { Default, NodeVariables, AnimatedModelMorphs } |
Custom attribute type, used to support sub-attribute animation in special cases. | |