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Urho3D::NodeAnimationStateTrack Struct Reference

Transform track applied to the Node that is not used as Bone for AnimatedModel. More...

#include <Urho3D/Graphics/AnimationState.h>

Inheritance diagram for Urho3D::NodeAnimationStateTrack:
Urho3D::ModelAnimationStateTrack

Public Attributes

const AnimationTracktrack_ {}
 
WeakPtr< Node > node_
 
unsigned keyFrame_ {}
 

Detailed Description

Transform track applied to the Node that is not used as Bone for AnimatedModel.


The documentation for this struct was generated from the following file: