Rebel Fork Framework
Urho3D::WorkQueue Class Reference

#include <Urho3D/Core/WorkQueue.h>

Inheritance diagram for Urho3D::WorkQueue:
Urho3D::Object Urho3D::RefCounted

Public Member Functions

 WorkQueue (Context *context)
 Construct.
 
 ~WorkQueue () override
 Destruct.
 
void Initialize (unsigned numThreads)
 Create worker threads. Can only be called once.
 
void Update ()
 Do work in main thread. Usually called once per frame.
 
void PostTask (TaskFunction &&task, TaskPriority priority=TaskPriority::Medium)
 Post the task for any processing thread.
 
void PostTaskForThread (TaskFunction &&task, TaskPriority priority, unsigned threadIndex)
 Post the task for specified processing thread.
 
void PostTaskForMainThread (TaskFunction &&task, TaskPriority priority=TaskPriority::Medium)
 Post the task for main thread.
 
void PostDelayedTaskForMainThread (TaskFunction &&task)
 Post delayed task for main thread. It is guaranteed to be invoked between frames.
 
void CompleteImmediateForThisThread ()
 
void CompleteAll ()
 
unsigned GetNumIncomplete () const
 Return number of incomplete tasks.
 
bool IsCompleted () const
 Return whether all work is finished.
 
void SetNonThreadedWorkMs (int ms)
 Set how many milliseconds maximum per frame to spend on low-priority work, when there are no worker threads.
 
int GetNonThreadedWorkMs () const
 Return how many milliseconds maximum to spend on non-threaded low-priority work.
 
unsigned GetNumProcessingThreads () const
 Return total number of threads processing tasks, including main thread.
 
bool IsMultithreaded () const
 Return whether the queue is actually using multithreading.
 
void CallFromMainThread (WorkFunction workFunction)
 
void Complete (unsigned priority)
 
SharedPtr< WorkItemGetFreeItem ()
 
void AddWorkItem (const SharedPtr< WorkItem > &item)
 
SharedPtr< WorkItemAddWorkItem (WorkFunction workFunction, unsigned priority=0)
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
 ~Object () override
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 
virtual const ea::string & GetTypeName () const =0
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual bool IsInstanceOf (StringHash type) const =0
 Check whether current instance implements specified type.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
virtual void SerializeInBlock (Archive &archive)
 Serialize content from/to archive. May throw ArchiveException.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
template<typename T >
T * Cast ()
 Cast the object to specified most derived class.
 
template<typename T >
const T * Cast () const
 Cast the object to specified most derived class.
 
void SubscribeToEventManual (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
template<class T >
void SubscribeToEvent (StringHash eventType, T handler)
 Subscribe to an event that can be sent by any sender.
 
template<class T >
void SubscribeToEvent (Object *sender, StringHash eventType, T handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions)
 Unsubscribe from all events except those listed.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions)
 Unsubscribe from all events except those with listed senders.
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers.
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
template<typename... Args>
void SendEvent (StringHash eventType, const Args &... args)
 Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
 
ContextGetContext () const
 Return execution context.
 
const VariantGetGlobalVar (StringHash key) const
 
const VariantMapGetGlobalVars () const
 
void SetGlobalVar (StringHash key, const Variant &value)
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const ea::string & GetCategory () const
 
void SendEvent (StringHash eventType, const VariantMap &eventData)
 Send event with parameters to all subscribers.
 
void SetBlockEvents (bool block)
 Block object from sending and receiving events.
 
bool GetBlockEvents () const
 Return sending and receiving events blocking status.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
int AddRef ()
 
int ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr () const
 Return pointer to the reference count structure.
 
bool HasScriptObject () const
 Return true if script runtime object wrapping this native object exists.
 
bool IsScriptStrongRef () const
 Return true if script reference is strong.
 

Static Public Member Functions

static unsigned GetThreadIndex ()
 Return current thread index.
 
static unsigned GetThreadIndexCount ()
 Return number of threads used by WorkQueue, including main thread. Current thread index is always lower.
 
static bool IsProcessingThread ()
 Return whether current thread is one of processing threads.
 
- Static Public Member Functions inherited from Urho3D::Object
static const TypeInfoGetTypeInfoStatic ()
 Return type info static.
 

Private Member Functions

 URHO3D_OBJECT (WorkQueue, Object)
 
void ProcessPostedTasks ()
 
void ProcessMainThreadTasks ()
 
void PurgeProcessedTasksInFallbackQueue ()
 
void CompleteImmediateForAnotherThread (unsigned threadIndex)
 

Private Attributes

ea::vector< ea::pair< TaskPriority, TaskFunction > > fallbackTaskQueue_
 
unsigned numProcessingThreads_ {}
 Total number of threads, including main thread.
 
ea::vector< TaskFunction > mainThreadTasks_
 Tasks to be invoked from main thread.
 
ea::vector< TaskFunction > mainThreadTasksSwap_
 
Mutex mainThreadTasksMutex_
 
int maxNonThreadedWorkMs_ {5}
 Maximum milliseconds per frame to spend on low-priority work, when there are no worker threads.
 

Friends

class WorkerThread
 
template<class T >
void PostTask (T task, TaskPriority priority=TaskPriority::Medium)
 
template<class T >
void PostTaskForThread (T task, TaskPriority priority, unsigned threadIndex)
 
template<class T >
void PostTaskForMainThread (T task, TaskPriority priority=TaskPriority::Medium)
 
template<class T >
void PostDelayedTaskForMainThread (T task)
 
template<class T >
static TaskFunction WrapTask (T &&task)
 

Additional Inherited Members

- Static Public Attributes inherited from Urho3D::Object
static constexpr ea::array< StringHash, 0 > TypeHierarchy {}
 
- Protected Attributes inherited from Urho3D::Object
WeakPtr< Contextcontext_
 Execution context.
 

Detailed Description

Work queue subsystem for multithreading. Tasks can be posted from any thread, but it is the most efficient from main thread or worker threads. Tasks posted from other threads may be posted with up to one frame delay and require heap allocation.

Member Function Documentation

◆ CallFromMainThread()

void Urho3D::WorkQueue::CallFromMainThread ( WorkFunction  workFunction)

Deprecated API.

◆ CompleteAll()

void Urho3D::WorkQueue::CompleteAll ( )

Wait for completion of all tasks. Should be called only from main thread.

◆ CompleteImmediateForThisThread()

void Urho3D::WorkQueue::CompleteImmediateForThisThread ( )

Complete tasks with Immediate priority, posted from this thread. Can be called only from main thread or from another task.

◆ WrapTask()

template<class T >
TaskFunction Urho3D::WorkQueue::WrapTask ( T &&  task)
staticprivate

WorkQueue implementation

Member Data Documentation

◆ fallbackTaskQueue_

ea::vector<ea::pair<TaskPriority, TaskFunction> > Urho3D::WorkQueue::fallbackTaskQueue_
private

Task queue used for fallback if no threads available. Used only for PostTask and PostTaskForThread, therefore no need for mutex.


The documentation for this class was generated from the following files: