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Urho3D::ShaderProgramCompositor Class Reference

Generates shader program descritpions for scene and light volume batches. More...

#include <Urho3D/RenderPipeline/ShaderProgramCompositor.h>

Inheritance diagram for Urho3D::ShaderProgramCompositor:
Urho3D::Object Urho3D::RefCounted

Public Member Functions

 ShaderProgramCompositor (Context *context)
 
void SetSettings (const ShaderProgramCompositorSettings &settings)
 
void SetFrameSettings (const CameraProcessor *cameraProcessor, bool linearColorSpace)
 
void ProcessUserBatch (ShaderProgramDesc &result, const DrawableProcessorPassFlags flags, Drawable *drawable, Geometry *geometry, GeometryType geometryType, Material *material, Pass *pass, Light *light, bool hasShadow, BatchCompositorSubpass subpass)
 
void ProcessShadowBatch (ShaderProgramDesc &result, Geometry *geometry, GeometryType geometryType, Material *material, Pass *pass, Light *light)
 
void ProcessLightVolumeBatch (ShaderProgramDesc &result, Geometry *geometry, GeometryType geometryType, Pass *pass, Light *light, bool hasShadow)
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
 ~Object () override
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 
virtual const ea::string & GetTypeName () const =0
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
virtual void SerializeInBlock (Archive &archive)
 Serialize content from/to archive. May throw ArchiveException.
 
bool IsInstanceOf (StringHash type) const
 Check current instance is type of specified type.
 
bool IsInstanceOf (const TypeInfo *typeInfo) const
 Check current instance is type of specified type.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
template<typename T >
T * Cast ()
 Cast the object to specified most derived class.
 
template<typename T >
const T * Cast () const
 Cast the object to specified most derived class.
 
void SubscribeToEventManual (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
template<class T >
void SubscribeToEvent (StringHash eventType, T handler)
 Subscribe to an event that can be sent by any sender.
 
template<class T >
void SubscribeToEvent (Object *sender, StringHash eventType, T handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions)
 Unsubscribe from all events except those listed.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions)
 Unsubscribe from all events except those with listed senders.
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers.
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
template<typename... Args>
void SendEvent (StringHash eventType, const Args &... args)
 Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
 
ContextGetContext () const
 Return execution context.
 
const VariantGetGlobalVar (StringHash key) const
 
const VariantMapGetGlobalVars () const
 
void SetGlobalVar (StringHash key, const Variant &value)
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const ea::string & GetCategory () const
 
void SendEvent (StringHash eventType, const VariantMap &eventData)
 Send event with parameters to all subscribers.
 
void SetBlockEvents (bool block)
 Block object from sending and receiving events.
 
bool GetBlockEvents () const
 Return sending and receiving events blocking status.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
int AddRef ()
 
int ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr () const
 Return pointer to the reference count structure.
 
bool HasScriptObject () const
 Return true if script runtime object wrapping this native object exists.
 
bool IsScriptStrongRef () const
 Return true if script reference is strong.
 

Private Member Functions

 URHO3D_OBJECT (ShaderProgramCompositor, Object)
 
bool IsInstancingUsed (DrawableProcessorPassFlags flags, Geometry *geometry, GeometryType geometryType) const
 
ea::pair< bool, bool > IsNormalAndTangentAvailable (GeometryType geometryType, VertexBuffer *vertexBuffer) const
 
void SetupShaders (ShaderProgramDesc &result, Pass *pass)
 
void ApplyCommonDefines (ShaderProgramDesc &result, DrawableProcessorPassFlags flags, Pass *pass) const
 
void ApplyGeometryVertexDefines (ShaderProgramDesc &result, DrawableProcessorPassFlags flags, Geometry *geometry, GeometryType geometryType) const
 
void ApplyPixelLightPixelAndCommonDefines (ShaderProgramDesc &result, Light *light, bool hasShadow, bool materialHasSpecular) const
 
void ApplyNormalTangentSpaceDefines (ShaderProgramDesc &result, GeometryType geometryType, VertexBuffer *vertexBuffer) const
 
void ApplyLayoutVertexAndCommonDefinesForUserPass (ShaderProgramDesc &result, VertexBuffer *vertexBuffer) const
 
void ApplyMaterialPixelDefinesForUserPass (ShaderProgramDesc &result, Material *material, Pass *pass) const
 
void ApplyAmbientLightingVertexAndCommonDefinesForUserPass (ShaderProgramDesc &result, Drawable *drawable, bool isGeometryBufferPass) const
 
void ApplyDefinesForShadowPass (ShaderProgramDesc &result, Light *light, VertexBuffer *vertexBuffer, Material *material, Pass *pass) const
 
void ApplyDefinesForLightVolumePass (ShaderProgramDesc &result) const
 

Private Attributes

ShaderProgramCompositorSettings settings_
 
bool isCameraOrthographic_ {}
 
bool isCameraClipped_ {}
 
bool isCameraReversed_ {}
 
bool linearColorSpace_ {}
 

Additional Inherited Members

- Static Public Member Functions inherited from Urho3D::Object
static const TypeInfoGetTypeInfoStatic ()
 Return type info static.
 
- Protected Attributes inherited from Urho3D::Object
WeakPtr< Contextcontext_
 Execution context.
 

Detailed Description

Generates shader program descritpions for scene and light volume batches.

Member Function Documentation

◆ ApplyDefinesForShadowPass()

void Urho3D::ShaderProgramCompositor::ApplyDefinesForShadowPass ( ShaderProgramDesc result,
Light light,
VertexBuffer vertexBuffer,
Material material,
Pass pass 
) const
private

Apply internal pass defines

◆ ApplyLayoutVertexAndCommonDefinesForUserPass()

void Urho3D::ShaderProgramCompositor::ApplyLayoutVertexAndCommonDefinesForUserPass ( ShaderProgramDesc result,
VertexBuffer vertexBuffer 
) const
private

Apply user pass defines

◆ ProcessUserBatch()

void Urho3D::ShaderProgramCompositor::ProcessUserBatch ( ShaderProgramDesc result,
const DrawableProcessorPassFlags  flags,
Drawable drawable,
Geometry geometry,
GeometryType  geometryType,
Material material,
Pass pass,
Light light,
bool  hasShadow,
BatchCompositorSubpass  subpass 
)

Process batches

◆ SetupShaders()

void Urho3D::ShaderProgramCompositor::SetupShaders ( ShaderProgramDesc result,
Pass pass 
)
private

Apply common defines

Member Data Documentation

◆ settings_

ShaderProgramCompositorSettings Urho3D::ShaderProgramCompositor::settings_
private

External configuration


The documentation for this class was generated from the following files: