Rebel Fork Framework
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#include "../Core/Mutex.h"
#include "../Graphics/Drawable.h"
#include "../RenderAPI/PipelineState.h"
#include "../Graphics/Viewport.h"
#include "../Math/Color.h"
#include <EASTL/set.h>
#include <EASTL/unique_ptr.h>
#include <EASTL/unordered_set.h>
Classes | |
struct | Urho3D::FrameStatistics |
class | Urho3D::Renderer |
High-level rendering subsystem. Manages drawing of 3D views. More... | |
Enumerations | |
enum | Urho3D::LightVSVariation { LVS_DIR = 0, LVS_SPOT, LVS_POINT, LVS_SHADOW, LVS_SPOTSHADOW, LVS_POINTSHADOW, LVS_SHADOWNORMALOFFSET, LVS_SPOTSHADOWNORMALOFFSET, LVS_POINTSHADOWNORMALOFFSET, MAX_LIGHT_VS_VARIATIONS } |
Light vertex shader variations. | |
enum | Urho3D::VertexLightVSVariation { VLVS_NOLIGHTS = 0, VLVS_1LIGHT, VLVS_2LIGHTS, VLVS_3LIGHTS, VLVS_4LIGHTS, MAX_VERTEXLIGHT_VS_VARIATIONS } |
Per-vertex light vertex shader variations. | |
enum | Urho3D::LightPSVariation { LPS_NONE = 0, LPS_SPOT, LPS_POINT, LPS_POINTMASK, LPS_SPEC, LPS_SPOTSPEC, LPS_POINTSPEC, LPS_POINTMASKSPEC, LPS_SHADOW, LPS_SPOTSHADOW, LPS_POINTSHADOW, LPS_POINTMASKSHADOW, LPS_SHADOWSPEC, LPS_SPOTSHADOWSPEC, LPS_POINTSHADOWSPEC, LPS_POINTMASKSHADOWSPEC, MAX_LIGHT_PS_VARIATIONS } |
Light pixel shader variations. | |
enum | Urho3D::DeferredLightVSVariation { DLVS_NONE = 0, DLVS_DIR, DLVS_ORTHO, DLVS_ORTHODIR, MAX_DEFERRED_LIGHT_VS_VARIATIONS } |
Deferred light volume vertex shader variations. | |
enum | Urho3D::DeferredLightPSVariation { DLPS_NONE = 0, DLPS_SPOT, DLPS_POINT, DLPS_POINTMASK, DLPS_SPEC, DLPS_SPOTSPEC, DLPS_POINTSPEC, DLPS_POINTMASKSPEC, DLPS_SHADOW, DLPS_SPOTSHADOW, DLPS_POINTSHADOW, DLPS_POINTMASKSHADOW, DLPS_SHADOWSPEC, DLPS_SPOTSHADOWSPEC, DLPS_POINTSHADOWSPEC, DLPS_POINTMASKSHADOWSPEC, DLPS_SHADOWNORMALOFFSET, DLPS_SPOTSHADOWNORMALOFFSET, DLPS_POINTSHADOWNORMALOFFSET, DLPS_POINTMASKSHADOWNORMALOFFSET, DLPS_SHADOWSPECNORMALOFFSET, DLPS_SPOTSHADOWSPECNORMALOFFSET, DLPS_POINTSHADOWSPECNORMALOFFSET, DLPS_POINTMASKSHADOWSPECNORMALOFFSET, DLPS_ORTHO, DLPS_ORTHOSPOT, DLPS_ORTHOPOINT, DLPS_ORTHOPOINTMASK, DLPS_ORTHOSPEC, DLPS_ORTHOSPOTSPEC, DLPS_ORTHOPOINTSPEC, DLPS_ORTHOPOINTMASKSPEC, DLPS_ORTHOSHADOW, DLPS_ORTHOSPOTSHADOW, DLPS_ORTHOPOINTSHADOW, DLPS_ORTHOPOINTMASKSHADOW, DLPS_ORTHOSHADOWSPEC, DLPS_ORTHOSPOTSHADOWSPEC, DLPS_ORTHOPOINTSHADOWSPEC, DLPS_ORTHOPOINTMASKSHADOWSPEC, DLPS_ORTHOSHADOWNORMALOFFSET, DLPS_ORTHOSPOTSHADOWNORMALOFFSET, DLPS_ORTHOPOINTSHADOWNORMALOFFSET, DLPS_ORTHOPOINTMASKSHADOWNORMALOFFSET, DLPS_ORTHOSHADOWSPECNORMALOFFSET, DLPS_ORTHOSPOTSHADOWSPECNORMALOFFSET, DLPS_ORTHOPOINTSHADOWSPECNORMALOFFSET, DLPS_ORTHOPOINTMASKSHADOWSPECNORMALOFFSET, MAX_DEFERRED_LIGHT_PS_VARIATIONS } |
Deferred light volume pixels shader variations. | |
enum | Urho3D::SkinningMode { SKINNING_AUTO, SKINNING_HARDWARE, SKINNING_SOFTWARE } |
Skinning mode. | |
Variables | |
static const int | Urho3D::SHADOW_MIN_PIXELS = 64 |
static const int | Urho3D::INSTANCING_BUFFER_DEFAULT_SIZE = 1024 |