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TreeNode & | GetOrCreateChild (const ea::string &name) |
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TreeNode & | GetOrCreateChild (ea::span< const ea::string > path) |
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const TreeNode * | GetChild (const ea::string &name) const |
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template<class T > |
| void | Iterate (const T &callback) |
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template<class T > |
| void | IterateNodesChildFirst (ea::span< const ea::string > path, const T &callback) const |
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| TreeNode (const ea::string &name) |
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The documentation for this struct was generated from the following files:
- Urho3D/Utility/AssetTransformerHierarchy.h
- Urho3D/Utility/AssetTransformerHierarchy.cpp