Lightmap UV generation settings.
More...
#include <Urho3D/Glow/LightmapUVGenerator.h>
|
float | texelPerUnit_ { 10 } |
| Texels per unit.
|
|
unsigned | uvChannel_ { 1 } |
| UV channel to write. 2nd channel by default.
|
|
|
static const ea::string | LightmapSizeKey { "LightmapSize" } |
| Metadata key for lightmap size.
|
|
static const ea::string | LightmapDensityKey { "LightmapDensity" } |
| Metadata key for lightmap density.
|
|
static const ea::string | LightmapSharedUV { "LightmapSharedUV" } |
| Metadata key for shared lightmap UV flag.
|
|
Lightmap UV generation settings.
The documentation for this struct was generated from the following files: