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Urho3D::LightmapUVGenerationSettings Struct Reference

Lightmap UV generation settings. More...

#include <Urho3D/Glow/LightmapUVGenerator.h>

Public Attributes

float texelPerUnit_ { 10 }
 Texels per unit.
 
unsigned uvChannel_ { 1 }
 UV channel to write. 2nd channel by default.
 

Static Public Attributes

static const ea::string LightmapSizeKey { "LightmapSize" }
 Metadata key for lightmap size.
 
static const ea::string LightmapDensityKey { "LightmapDensity" }
 Metadata key for lightmap density.
 
static const ea::string LightmapSharedUV { "LightmapSharedUV" }
 Metadata key for shared lightmap UV flag.
 

Detailed Description

Lightmap UV generation settings.


The documentation for this struct was generated from the following files: