Decal vertex.
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#include <Urho3D/Graphics/DecalSet.h>
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| DecalVertex ()=default |
| | Construct with defaults.
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| DecalVertex (const Vector3 &position, const Vector3 &normal) |
| | Construct with position and normal.
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| DecalVertex (const Vector3 &position, const Vector3 &normal, const float blendWeights[], const unsigned char blendIndices[]) |
| | Construct with position, normal and skinning information.
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Vector3 | position_ |
| | Position.
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Vector3 | normal_ |
| | Normal.
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Vector2 | texCoord_ |
| | Texture coordinates.
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Vector4 | tangent_ |
| | Tangent.
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float | blendWeights_ [4] {} |
| | Blend weights.
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unsigned char | blendIndices_ [4] {} |
| | Blend indices.
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The documentation for this struct was generated from the following file:
- Urho3D/Graphics/DecalSet.h