Frustum query for point light forward lit geometries and shadow casters.
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#include <Urho3D/RenderPipeline/LightProcessorQuery.h>
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| PointLightGeometryQuery (ea::vector< Drawable * > &result, bool &hasLitGeometries, ea::vector< Drawable * > *shadowCasters, const DrawableProcessor *drawableProcessor, Light *light, unsigned primaryViewMask, unsigned shadowViewMask) |
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void | TestDrawables (Drawable **start, Drawable **end, bool inside) override |
| Intersection test for drawables.
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| SphereOctreeQuery (ea::vector< Drawable * > &result, const Sphere &sphere, DrawableFlags drawableFlags=DRAWABLE_ANY, unsigned viewMask=DEFAULT_VIEWMASK) |
| Construct with sphere and query parameters.
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Intersection | TestOctant (const BoundingBox &box, bool inside) override |
| Intersection test for an octant.
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| OctreeQuery (ea::vector< Drawable * > &result, DrawableFlags drawableFlags, unsigned viewMask) |
| Construct with query parameters.
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virtual | ~OctreeQuery ()=default |
| Destruct.
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Frustum query for point light forward lit geometries and shadow casters.
◆ drawableProcessor_
The documentation for this class was generated from the following files:
- Urho3D/RenderPipeline/LightProcessorQuery.h
- Urho3D/RenderPipeline/LightProcessorQuery.cpp