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Urho3D::LightmapStitchingSettings Struct Reference

Lightmap stitching settings. More...

#include <Urho3D/Graphics/LightBakingSettings.h>

Public Attributes

unsigned numIterations_ { 8 }
 Number of iterations.
 
float blendFactor_ { 0.5f }
 Blend factor.
 
ea::string stitchBackgroundModelName_ { "Models/Plane.mdl" }
 Model used for background during stitching.
 
ea::string stitchBackgroundTechniqueName_ { "Techniques/DiffUnlit.xml" }
 Technique used for background during stitching.
 
ea::string stitchSeamsTechniqueName_ { "Techniques/DiffUnlitAlpha.xml" }
 Technique used for seams rendering during stitching.
 

Detailed Description

Lightmap stitching settings.


The documentation for this struct was generated from the following file: