Rebel Fork Framework
Urho3D::ClientReplicaClock Class Reference

#include <Urho3D/Replica/ClientReplica.h>

Inheritance diagram for Urho3D::ClientReplicaClock:
Urho3D::Object Urho3D::RefCounted Urho3D::ClientReplica

Public Member Functions

 ClientReplicaClock (Scene *scene, AbstractConnection *connection, const MsgSceneClock &initialClock, const VariantMap &serverSettings)
 
NetworkTime GetServerTime () const
 Return prediced exact server time.
 
NetworkTime GetReplicaTime () const
 
float GetReplicaTimeStep () const
 
NetworkTime GetInputTime () const
 
float GetInputTimeStep () const
 
bool IsNewInputFrame () const
 
NetworkTime GetLatestScaledInputTime () const
 
SceneGetScene () const
 
AbstractConnectionGetConnection () const
 
unsigned GetConnectionId () const
 
unsigned GetUpdateFrequency () const
 
double SecondsToFrames (double value) const
 
unsigned GetInputDelay () const
 
const VariantGetSetting (const NetworkSetting &setting) const
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
 ~Object () override
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 
virtual const ea::string & GetTypeName () const =0
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual bool IsInstanceOf (StringHash type) const =0
 Check whether current instance implements specified type.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
virtual void SerializeInBlock (Archive &archive)
 Serialize content from/to archive. May throw ArchiveException.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
template<typename T >
T * Cast ()
 Cast the object to specified most derived class.
 
template<typename T >
const T * Cast () const
 Cast the object to specified most derived class.
 
void SubscribeToEventManual (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
template<class T >
void SubscribeToEvent (StringHash eventType, T handler)
 Subscribe to an event that can be sent by any sender.
 
template<class T >
void SubscribeToEvent (Object *sender, StringHash eventType, T handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions)
 Unsubscribe from all events except those listed.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions)
 Unsubscribe from all events except those with listed senders.
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers.
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
template<typename... Args>
void SendEvent (StringHash eventType, const Args &... args)
 Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
 
ContextGetContext () const
 Return execution context.
 
const VariantGetGlobalVar (StringHash key) const
 
const VariantMapGetGlobalVars () const
 
void SetGlobalVar (StringHash key, const Variant &value)
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const ea::string & GetCategory () const
 
void SendEvent (StringHash eventType, const VariantMap &eventData)
 Send event with parameters to all subscribers.
 
void SetBlockEvents (bool block)
 Block object from sending and receiving events.
 
bool GetBlockEvents () const
 Return sending and receiving events blocking status.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
int AddRef ()
 
int ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr () const
 Return pointer to the reference count structure.
 
bool HasScriptObject () const
 Return true if script runtime object wrapping this native object exists.
 
bool IsScriptStrongRef () const
 Return true if script reference is strong.
 

Protected Member Functions

void UpdateClientClocks (float timeStep, const ea::vector< MsgSceneClock > &pendingClockUpdates)
 

Protected Attributes

const WeakPtr< Scenescene_
 
const WeakPtr< AbstractConnectionconnection_
 
- Protected Attributes inherited from Urho3D::Object
WeakPtr< Contextcontext_
 Execution context.
 

Private Member Functions

SoftNetworkTime InitializeSoftTime () const
 
void UpdateServerTime (const MsgSceneClock &msg, bool skipOutdated)
 
NetworkTime ToReplicaTime (const NetworkTime &serverTime) const
 
NetworkTime ToInputTime (const NetworkTime &serverTime) const
 

Private Attributes

const VariantMap serverSettings_
 
const unsigned thisConnectionId_ {}
 
const unsigned updateFrequency_ {}
 
unsigned inputDelay_ {}
 
NetworkTime serverTime_
 
NetworkFrame latestServerFrame_ {}
 
NetworkTime latestScaledInputTime_ {}
 
bool isNewInputFrame_ {}
 
SoftNetworkTime replicaTime_
 
float replicaTimeStep_ {}
 
SoftNetworkTime inputTime_
 
float inputTimeStep_ {}
 
PhysicsTickSynchronizer physicsSync_
 

Additional Inherited Members

- Static Public Member Functions inherited from Urho3D::Object
static const TypeInfoGetTypeInfoStatic ()
 Return type info static.
 
- Static Public Attributes inherited from Urho3D::Object
static constexpr ea::array< StringHash, 0 > TypeHierarchy {}
 

Detailed Description

Maintains scene clocks of replica on the Client side. Note: it also keeps physical world synchronized.

Member Function Documentation

◆ GetInputDelay()

unsigned Urho3D::ClientReplicaClock::GetInputDelay ( ) const
inline

Return dynamic properties of replica. Return values may vary over time.

◆ GetInputTime()

NetworkTime Urho3D::ClientReplicaClock::GetInputTime ( ) const
inline

Return time at which ongoing client input will be processed on server. Input time is always ahead of server.

◆ GetReplicaTime()

NetworkTime Urho3D::ClientReplicaClock::GetReplicaTime ( ) const
inline

Return replica interpolation time which is always behind server time. Scene is expected to be exactly replicated at replica time.

◆ GetScene()

Scene* Urho3D::ClientReplicaClock::GetScene ( ) const
inline

Return constant properties of replica.

◆ UpdateClientClocks()

void Urho3D::ClientReplicaClock::UpdateClientClocks ( float  timeStep,
const ea::vector< MsgSceneClock > &  pendingClockUpdates 
)
protected

Apply elapsed timestep and accumulated clock updates. Returns possibly scaled (dilated or contracted) timestep.


The documentation for this class was generated from the following files: