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| IKArmSolver (Context *context) |
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void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override |
| Visualize the component as debug geometry.
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void | SetArmBoneName (const ea::string &name) |
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const ea::string & | GetArmBoneName () const |
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void | SetForearmBoneName (const ea::string &name) |
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const ea::string & | GetForearmBoneName () const |
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void | SetHandBoneName (const ea::string &name) |
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const ea::string & | GetHandBoneName () const |
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void | SetTargetName (const ea::string &name) |
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const ea::string & | GetTargetName () const |
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void | SetBendTargetName (const ea::string &name) |
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const ea::string & | GetBendTargetName () const |
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void | SetPositionWeight (float weight) |
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float | GetPositionWeight () const |
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void | SetRotationWeight (float weight) |
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float | GetRotationWeight () const |
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void | SetBendWeight (float weight) |
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float | GetBendWeight () const |
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void | SetMinAngle (float angle) |
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float | GetMinAngle () const |
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void | SetMaxAngle (float angle) |
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float | GetMaxAngle () const |
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void | SetBendDirection (const Vector3 &direction) |
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const Vector3 & | GetBendDirection () const |
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| IKSolverComponent (Context *context) |
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bool | Initialize (IKNodeCache &nodeCache) |
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void | NotifyPositionsReady () |
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void | Solve (const IKSettings &settings, float timeStep) |
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void | OnTreeDirty () |
| Internal. Marks chain tree as dirty.
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| Component (Context *context) |
| Construct.
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| ~Component () override |
| Destruct.
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virtual void | OnSetEnabled () |
| Handle enabled/disabled state change.
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AttributeScopeHint | GetEffectiveScopeHint () const |
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bool | Save (Serializer &dest) const override |
| Save as binary data. Return true if successful.
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bool | SaveXML (XMLElement &dest) const override |
| Save as XML data. Return true if successful.
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bool | SaveJSON (JSONValue &dest) const override |
| Save as JSON data. Return true if successful.
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virtual void | GetDependencyNodes (ea::vector< Node * > &dest) |
| Return the depended on nodes to order network updates.
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virtual bool | HasAuxiliaryData () const |
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virtual void | SerializeAuxiliaryData (Archive &archive) |
| Serialize auxiliary data from/to the current block of the archive. May throw ArchiveException.
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void | SetEnabled (bool enable) |
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void | Remove () |
| Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
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unsigned | GetID () const |
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Node * | GetNode () const |
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Scene * | GetScene () const |
| Return the scene the node belongs to.
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bool | IsEnabled () const |
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bool | IsEnabledEffective () const |
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ea::string | GetFullNameDebug () const |
| Return full component name for debugging. Unique for each component in the scene. Slow!
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Component * | GetComponent (StringHash type) const |
| Return component in the same scene node by type. If there are several, returns the first.
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template<class T > |
T * | GetComponent () const |
| Template version of returning a component in the same scene node by type.
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unsigned | GetIndexInParent () const |
| Return index of this component in the node.
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| Serializable (Context *context) |
| Construct.
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| ~Serializable () override |
| Destruct.
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virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) |
| Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
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virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const |
| Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
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virtual ObjectReflection * | GetReflection () const |
| Return reflection used for serialization.
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virtual const ea::vector< AttributeInfo > * | GetAttributes () const |
| Return attribute descriptions, or null if none defined.
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void | SerializeInBlock (Archive &archive) override |
| Serialize content from/to archive. May throw ArchiveException.
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void | SerializeInBlock (Archive &archive, bool serializeTemporary) |
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virtual bool | Load (Deserializer &source) |
| Load from binary data. Return true if successful.
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virtual bool | LoadXML (const XMLElement &source) |
| Load from XML data. Return true if successful.
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virtual bool | LoadJSON (const JSONValue &source) |
| Load from JSON data. Return true if successful.
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virtual bool | Load (const ea::string &resourceName) |
| Load from binary resource.
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virtual bool | LoadXML (const ea::string &resourceName) |
| Load from XML resource.
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virtual bool | LoadJSON (const ea::string &resourceName) |
| Load from JSON resource.
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virtual bool | LoadFile (const ea::string &resourceName) |
| Load from resource of automatically detected type.
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virtual void | ApplyAttributes () |
| Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
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virtual bool | SaveDefaultAttributes (const AttributeInfo &attr) const |
| Return whether should save default-valued attributes into XML. Default false.
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bool | SetAttribute (unsigned index, const Variant &value) |
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bool | SetAttribute (const ea::string &name, const Variant &value) |
| Set attribute by name. Return true if successfully set.
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void | SetInstanceDefault (bool enable) |
| (Internal use) Set instance-level default flag.
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void | SetInstanceDefault (const ea::string &name, const Variant &defaultValue) |
| (Internal use) Set instance-level default value. Allocate the internal data structure as necessary.
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virtual Variant | GetInstanceDefault (const ea::string &name) const |
| (Internal use) Get instance-level default value.
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void | ResetToDefault () |
| Reset all editable attributes to their default values.
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void | RemoveInstanceDefault () |
| Remove instance's default values if they are set previously.
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void | SetTemporary (bool enable) |
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Variant | GetAttribute (unsigned index) const |
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Variant | GetAttribute (const ea::string &name) const |
| Return attribute value by name. Return empty if not found.
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Variant | GetAttributeDefault (unsigned index) const |
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Variant | GetAttributeDefault (const ea::string &name) const |
| Return attribute default value by name. Return empty if not found.
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unsigned | GetNumAttributes () const |
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void | CopyAttributes (const Serializable *source, bool resetToDefault=true) |
| Copy all attributes from another serializable.
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SharedPtr< Serializable > | Clone (bool resetToDefault=true) const |
| Clone this serializable.
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bool | IsTemporary () const |
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| Object (Context *context) |
| Construct.
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| ~Object () override |
| Destruct. Clean up self from event sender & receiver structures.
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virtual StringHash | GetType () const =0 |
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virtual const ea::string & | GetTypeName () const =0 |
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virtual const TypeInfo * | GetTypeInfo () const =0 |
| Return type info.
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virtual bool | IsInstanceOf (StringHash type) const =0 |
| Check whether current instance implements specified type.
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virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) |
| Handle event.
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template<typename T > |
bool | IsInstanceOf () const |
| Check current instance is type of specified class.
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template<typename T > |
T * | Cast () |
| Cast the object to specified most derived class.
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template<typename T > |
const T * | Cast () const |
| Cast the object to specified most derived class.
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void | SubscribeToEventManual (StringHash eventType, EventHandler *handler) |
| Subscribe to an event that can be sent by any sender.
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void | SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler) |
| Subscribe to a specific sender's event.
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template<class T > |
void | SubscribeToEvent (StringHash eventType, T handler) |
| Subscribe to an event that can be sent by any sender.
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template<class T > |
void | SubscribeToEvent (Object *sender, StringHash eventType, T handler) |
| Subscribe to a specific sender's event.
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void | UnsubscribeFromEvent (StringHash eventType) |
| Unsubscribe from an event.
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void | UnsubscribeFromEvent (Object *sender, StringHash eventType) |
| Unsubscribe from a specific sender's event.
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void | UnsubscribeFromEvents (Object *sender) |
| Unsubscribe from a specific sender's events.
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void | UnsubscribeFromAllEvents () |
| Unsubscribe from all events.
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void | UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions) |
| Unsubscribe from all events except those listed.
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void | UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions) |
| Unsubscribe from all events except those with listed senders.
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void | SendEvent (StringHash eventType) |
| Send event to all subscribers.
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void | SendEvent (StringHash eventType, VariantMap &eventData) |
| Send event with parameters to all subscribers.
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VariantMap & | GetEventDataMap () const |
| Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
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template<typename... Args> |
void | SendEvent (StringHash eventType, const Args &... args) |
| Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
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Context * | GetContext () const |
| Return execution context.
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const Variant & | GetGlobalVar (StringHash key) const |
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const VariantMap & | GetGlobalVars () const |
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void | SetGlobalVar (StringHash key, const Variant &value) |
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Object * | GetSubsystem (StringHash type) const |
| Return subsystem by type.
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Object * | GetEventSender () const |
| Return active event sender. Null outside event handling.
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EventHandler * | GetEventHandler () const |
| Return active event handler. Null outside event handling.
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bool | HasSubscribedToEvent (StringHash eventType) const |
| Return whether has subscribed to an event without specific sender.
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bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const |
| Return whether has subscribed to a specific sender's event.
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bool | HasEventHandlers () const |
| Return whether has subscribed to any event.
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template<class T > |
T * | GetSubsystem () const |
| Template version of returning a subsystem.
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const ea::string & | GetCategory () const |
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void | SendEvent (StringHash eventType, const VariantMap &eventData) |
| Send event with parameters to all subscribers.
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void | SetBlockEvents (bool block) |
| Block object from sending and receiving events.
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bool | GetBlockEvents () const |
| Return sending and receiving events blocking status.
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| RefCounted () |
| Construct. Allocate the reference count structure and set an initial self weak reference.
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virtual | ~RefCounted () |
| Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
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| RefCounted (const RefCounted &rhs)=delete |
| Prevent copy construction.
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RefCounted & | operator= (const RefCounted &rhs)=delete |
| Prevent assignment.
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int | AddRef () |
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int | ReleaseRef () |
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int | Refs () const |
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int | WeakRefs () const |
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RefCount * | RefCountPtr () const |
| Return pointer to the reference count structure.
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bool | HasScriptObject () const |
| Return true if script runtime object wrapping this native object exists.
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bool | IsScriptStrongRef () const |
| Return true if script reference is strong.
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static constexpr ea::array< StringHash, 0 > | TypeHierarchy {} |
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void | OnNodeSet (Node *previousNode, Node *currentNode) override |
| Handle scene node being assigned at creation.
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IKNode * | AddSolverNode (IKNodeCache &nodeCache, const ea::string &name) |
| Add node to cache by name. Return null if the node is not found.
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Node * | AddCheckedNode (IKNodeCache &nodeCache, const ea::string &name) const |
| Add node that should be checked for existence before solving.
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Node * | FindNode (const IKNode &node) const |
| Find Node corresponding to solver IKNode. Suboptimal, prefer to call it on initialization only!
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void | SetFrameOfReference (Node *node) |
| Set frame of reference Node used for calculations.
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void | SetFrameOfReference (const IKNode &node) |
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void | SetParentAsFrameOfReference (const IKNode &childNode) |
| Same as SetFrameOfReference, except it accepts first child of the node.
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void | DrawIKNode (DebugRenderer *debug, const IKNode &node, bool oriented) const |
| Draw IK node in DebugRenderer.
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void | DrawIKSegment (DebugRenderer *debug, const IKNode &beginNode, const IKNode &endNode) const |
| Draw IK segment line in DebugRenderer.
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void | DrawIKTarget (DebugRenderer *debug, const Vector3 &position, const Quaternion &rotation, bool oriented) const |
| Draw IK target in DebugRenderer.
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void | DrawIKTarget (DebugRenderer *debug, const Node *node, bool oriented) const |
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void | DrawDirection (DebugRenderer *debug, const Vector3 &position, const Vector3 &direction, bool markBegin=false, bool markEnd=true) const |
| Draw direction in DebugRenderer.
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virtual void | OnSceneSet (Scene *scene) |
| Handle scene being assigned. This may happen several times during the component's lifetime. Scene-wide subsystems and events are subscribed to here.
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virtual void | OnMarkedDirty (Node *node) |
| Handle scene node transform dirtied.
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virtual void | OnNodeSetEnabled (Node *node) |
| Handle scene node enabled status changing.
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void | SetID (unsigned id) |
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void | SetNode (Node *node) |
| Set scene node. Called by Node when creating the component.
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Component * | GetFixedUpdateSource () |
| Return a component from the scene root that sends out fixed update events (either PhysicsWorld or PhysicsWorld2D). Return null if neither exists.
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void | DoAutoRemove (AutoRemoveMode mode) |
| Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whether was actually removed, and return immediately without further member operations in that case.
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static ea::pair< Vector3, Vector3 > | CalculateBendDirectionsInternal (const Transform &frameOfReference, const BendCalculationParams ¶ms) |
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static float | GetMaxDistance (const IKTrigonometricChain &chain, float maxAngle) |
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Node * | node_ |
| Scene node.
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unsigned | id_ |
| Unique ID within the scene.
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bool | networkUpdate_ |
| Network update queued flag.
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bool | enabled_ |
| Enabled flag.
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ea::unique_ptr< VariantMap > | instanceDefaultValues_ |
| Attribute default value at each instance level.
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bool | setInstanceDefault_ |
| When true, store the attribute value as instance's default value (internal use only).
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bool | temporary_ |
| Temporary flag.
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WeakPtr< Context > | context_ |
| Execution context.
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