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Urho3D::PipelineStateBuilder Class Reference

Utility to build pipeline states for RenderPipeline. More...

#include <Urho3D/RenderPipeline/PipelineStateBuilder.h>

Inheritance diagram for Urho3D::PipelineStateBuilder:
Urho3D::Object Urho3D::BatchStateCacheCallback Urho3D::RefCounted

Public Member Functions

 PipelineStateBuilder (Context *context, const SceneProcessor *sceneProcessor, const CameraProcessor *cameraProcessor, const ShadowMapAllocator *shadowMapAllocator, const InstancingBuffer *instancingBuffer)
 
void SetSettings (const ShaderProgramCompositorSettings &settings)
 
void UpdateFrameSettings (bool linearColorSpace)
 
ShaderProgramCompositorGetShaderProgramCompositor () const
 
SharedPtr< PipelineState > CreateBatchPipelineState (const BatchStateCreateKey &key, const BatchStateCreateContext &ctx, const PipelineStateOutputDesc &outputDesc) override
 
SharedPtr< PipelineState > CreateBatchPipelineStatePlaceholder (unsigned vertexStride, const PipelineStateOutputDesc &outputDesc) override
 Create placeholder pipeline state when actual pipeline state creation fails.
 
void SetupInputLayoutAndPrimitiveType (GraphicsPipelineStateDesc &pipelineStateDesc, const ShaderProgramDesc &shaderProgramDesc, const Geometry *geometry, bool isStereoPass) const
 
void SetupShaders (GraphicsPipelineStateDesc &pipelineStateDesc, ShaderProgramDesc &shaderProgramDesc) const
 
- Public Member Functions inherited from Urho3D::Object
 Object (Context *context)
 Construct.
 
 ~Object () override
 Destruct. Clean up self from event sender & receiver structures.
 
virtual StringHash GetType () const =0
 
virtual const ea::string & GetTypeName () const =0
 
virtual const TypeInfoGetTypeInfo () const =0
 Return type info.
 
virtual void OnEvent (Object *sender, StringHash eventType, VariantMap &eventData)
 Handle event.
 
virtual void SerializeInBlock (Archive &archive)
 Serialize content from/to archive. May throw ArchiveException.
 
bool IsInstanceOf (StringHash type) const
 Check current instance is type of specified type.
 
bool IsInstanceOf (const TypeInfo *typeInfo) const
 Check current instance is type of specified type.
 
template<typename T >
bool IsInstanceOf () const
 Check current instance is type of specified class.
 
template<typename T >
T * Cast ()
 Cast the object to specified most derived class.
 
template<typename T >
const T * Cast () const
 Cast the object to specified most derived class.
 
void SubscribeToEventManual (StringHash eventType, EventHandler *handler)
 Subscribe to an event that can be sent by any sender.
 
void SubscribeToEventManual (Object *sender, StringHash eventType, EventHandler *handler)
 Subscribe to a specific sender's event.
 
template<class T >
void SubscribeToEvent (StringHash eventType, T handler)
 Subscribe to an event that can be sent by any sender.
 
template<class T >
void SubscribeToEvent (Object *sender, StringHash eventType, T handler)
 Subscribe to a specific sender's event.
 
void UnsubscribeFromEvent (StringHash eventType)
 Unsubscribe from an event.
 
void UnsubscribeFromEvent (Object *sender, StringHash eventType)
 Unsubscribe from a specific sender's event.
 
void UnsubscribeFromEvents (Object *sender)
 Unsubscribe from a specific sender's events.
 
void UnsubscribeFromAllEvents ()
 Unsubscribe from all events.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< StringHash > &exceptions)
 Unsubscribe from all events except those listed.
 
void UnsubscribeFromAllEventsExcept (const ea::vector< Object * > &exceptions)
 Unsubscribe from all events except those with listed senders.
 
void SendEvent (StringHash eventType)
 Send event to all subscribers.
 
void SendEvent (StringHash eventType, VariantMap &eventData)
 Send event with parameters to all subscribers.
 
VariantMapGetEventDataMap () const
 Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps.
 
template<typename... Args>
void SendEvent (StringHash eventType, const Args &... args)
 Send event with variadic parameter pairs to all subscribers. The parameters are (paramID, paramValue) pairs.
 
ContextGetContext () const
 Return execution context.
 
const VariantGetGlobalVar (StringHash key) const
 
const VariantMapGetGlobalVars () const
 
void SetGlobalVar (StringHash key, const Variant &value)
 
ObjectGetSubsystem (StringHash type) const
 Return subsystem by type.
 
ObjectGetEventSender () const
 Return active event sender. Null outside event handling.
 
EventHandlerGetEventHandler () const
 Return active event handler. Null outside event handling.
 
bool HasSubscribedToEvent (StringHash eventType) const
 Return whether has subscribed to an event without specific sender.
 
bool HasSubscribedToEvent (Object *sender, StringHash eventType) const
 Return whether has subscribed to a specific sender's event.
 
bool HasEventHandlers () const
 Return whether has subscribed to any event.
 
template<class T >
T * GetSubsystem () const
 Template version of returning a subsystem.
 
const ea::string & GetCategory () const
 
void SendEvent (StringHash eventType, const VariantMap &eventData)
 Send event with parameters to all subscribers.
 
void SetBlockEvents (bool block)
 Block object from sending and receiving events.
 
bool GetBlockEvents () const
 Return sending and receiving events blocking status.
 
- Public Member Functions inherited from Urho3D::RefCounted
 RefCounted ()
 Construct. Allocate the reference count structure and set an initial self weak reference.
 
virtual ~RefCounted ()
 Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist.
 
 RefCounted (const RefCounted &rhs)=delete
 Prevent copy construction.
 
RefCountedoperator= (const RefCounted &rhs)=delete
 Prevent assignment.
 
int AddRef ()
 
int ReleaseRef ()
 
int Refs () const
 
int WeakRefs () const
 
RefCountRefCountPtr () const
 Return pointer to the reference count structure.
 
bool HasScriptObject () const
 Return true if script runtime object wrapping this native object exists.
 
bool IsScriptStrongRef () const
 Return true if script reference is strong.
 
- Public Member Functions inherited from Urho3D::BatchStateCacheCallback
virtual ~BatchStateCacheCallback ()
 Destruct.
 

Private Member Functions

 URHO3D_OBJECT (PipelineStateBuilder, Object)
 
void ClearState ()
 
void SetupUserPassState (const Drawable *drawable, const Material *material, const Pass *pass, bool lightMaskToStencil)
 
void SetupLightVolumePassState (const LightProcessor *lightProcessor)
 
void SetupShadowPassState (unsigned splitIndex, const LightProcessor *lightProcessor, const Material *material, const Pass *pass)
 
void SetupLightSamplers (const LightProcessor *lightProcessor)
 
void SetupSamplersForUserOrShadowPass (const Material *material, bool hasLightmap, bool hasAmbient, bool isRefractionPass)
 
void SetupGeometryBufferSamplers ()
 

Private Attributes

Graphicsgraphics_ {}
 
RenderDevice * renderDevice_ {}
 
PipelineStateCache * pipelineStateCache_ {}
 
SharedPtr< ShaderProgramCompositorcompositor_
 
const SceneProcessor *const sceneProcessor_ {}
 
const CameraProcessorcameraProcessor_ {}
 
const ShadowMapAllocator *const shadowMapAllocator_ {}
 
const InstancingBuffer *const instancingBuffer_ {}
 
GraphicsPipelineStateDesc pipelineStateDesc_
 
ShaderProgramDesc shaderProgramDesc_
 

Additional Inherited Members

- Static Public Member Functions inherited from Urho3D::Object
static const TypeInfoGetTypeInfoStatic ()
 Return type info static.
 
- Protected Attributes inherited from Urho3D::Object
WeakPtr< Contextcontext_
 Execution context.
 

Detailed Description

Utility to build pipeline states for RenderPipeline.

Member Function Documentation

◆ ClearState()

void Urho3D::PipelineStateBuilder::ClearState ( )
private

State builder

◆ CreateBatchPipelineState()

SharedPtr< PipelineState > Urho3D::PipelineStateBuilder::CreateBatchPipelineState ( const BatchStateCreateKey key,
const BatchStateCreateContext ctx,
const PipelineStateOutputDesc &  outputDesc 
)
overridevirtual

◆ SetupInputLayoutAndPrimitiveType()

void Urho3D::PipelineStateBuilder::SetupInputLayoutAndPrimitiveType ( GraphicsPipelineStateDesc &  pipelineStateDesc,
const ShaderProgramDesc shaderProgramDesc,
const Geometry geometry,
bool  isStereoPass 
) const

Helpers for passes that override pipeline state creation.

Member Data Documentation

◆ pipelineStateDesc_

GraphicsPipelineStateDesc Urho3D::PipelineStateBuilder::pipelineStateDesc_
private

Re-used objects

◆ sceneProcessor_

const SceneProcessor* const Urho3D::PipelineStateBuilder::sceneProcessor_ {}
private

Objects whose settings contribute to pipeline states. Pipeline states should be invalidated if any of those changes.


The documentation for this class was generated from the following files: