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Urho3D::AmbientOcclusionPass::TextureCache Struct Reference
Public Attributes
SharedPtr
<
Texture2D
>
noise_
SharedPtr
<
RenderBuffer
>
currentTarget_
SharedPtr
<
RenderBuffer
>
previousTarget_
The documentation for this struct was generated from the following file:
Urho3D/RenderPipeline/Passes/AmbientOcclusionPass.h
Urho3D
AmbientOcclusionPass
TextureCache