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Rebel Fork Framework
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#include <Urho3D/Graphics/ModelView.h>
Public Types | |
| using | BoneArray = ea::array< ea::pair< unsigned, float >, MaxBones > |
Public Member Functions | |
| void | SetPosition (const Vector3 &position) |
| Set position from 3-vector. | |
| void | SetNormal (const Vector3 &normal) |
| Set normal from 3-vector. | |
| void | SetColor (unsigned i, const Color &color) |
| Set color for given channel. | |
| Vector3 | GetPosition () const |
| Return position as 3-vector. | |
| Vector3 | GetNormal () const |
| Return normal as 3-vector. | |
| Vector3 | GetTangent () const |
| Return tangent as 3-vector. | |
| Color | GetColor (unsigned i=0) const |
| Return color from given channel. | |
| BoneArray | GetBlendIndicesAndWeights () const |
| Return blend indices as integers. | |
| bool | HasNormal () const |
| Return whether the vertex has normal. | |
| bool | HasTangent () const |
| Return whether the vertex has tangent. | |
| bool | HasBinormal () const |
| Return whether the vertex has binormal. | |
| bool | HasTangentBinormalCombined () const |
| Return whether the vertex has tangent and binormal combined. | |
| const Vector4 * | Data () const |
| Return vertex as array of Vector4 elements. | |
| bool | ReplaceElement (const ModelVertex &source, const VertexElement &element) |
| Replace given semantics from another vector. | |
| void | Repair () |
| Repair missing vertex elements if possible. | |
| void | PruneElements (const ModelVertexFormat &format) |
| Prune vertex elements not represented in the format. | |
| bool | operator== (const ModelVertex &rhs) const |
| bool | operator!= (const ModelVertex &rhs) const |
Public Attributes | |
| Vector4 | position_ |
| Position. | |
| Vector4 | normal_ |
| Normal. W-component must be zero. | |
| Vector4 | tangent_ |
| Tangent. W-component is the sign of binormal direction. | |
| Vector4 | binormal_ |
| Binormal. W-component must be zero. | |
| Vector4 | blendIndices_ |
| Blend indices for skeletal animations. Must be integers. | |
| Vector4 | blendWeights_ |
| Blend weights for skeletal animations. Must be in range [0, 1]. | |
| Vector4 | color_ [MaxColors] |
| Colors. | |
| Vector4 | uv_ [MaxUVs] |
| UV coordinates. | |
Static Public Attributes | |
| static const unsigned | MaxBones = 4 |
| static const unsigned | MaxColors = ModelVertexFormat::MaxColors |
| static const unsigned | MaxUVs = ModelVertexFormat::MaxUVs |
| static const ea::vector< VertexElement > | VertexElements |
| Vertex elements corresponding to full ModelVertex. | |
Model vertex, unpacked for easy editing. Warning: ModelVertex must be equivalent to an array of Vector4.
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static |
Vertex elements corresponding to full ModelVertex.