Rebel Fork Framework
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#include <Urho3D/Network/ClockSynchronizer.h>
Public Member Functions | |
void | Load (Deserializer &src) |
void | Save (Serializer &dest) const |
Public Attributes | |
unsigned | magic_ {} |
ClockSynchronizerPhase | phase_ {} |
unsigned | localSent_ {} |
unsigned | remoteReceived_ {} |
unsigned | remoteSent_ {} |
Message exchanged between client and server to synchronize time. Each interaction consists of three sequential messages aka phases.