Rebel Fork Framework
Urho3D::ClockSynchronizerMessage Struct Reference

#include <Urho3D/Network/ClockSynchronizer.h>

Public Member Functions

void Load (Deserializer &src)
 
void Save (Serializer &dest) const
 

Public Attributes

unsigned magic_ {}
 
ClockSynchronizerPhase phase_ {}
 
unsigned localSent_ {}
 
unsigned remoteReceived_ {}
 
unsigned remoteSent_ {}
 

Detailed Description

Message exchanged between client and server to synchronize time. Each interaction consists of three sequential messages aka phases.


The documentation for this struct was generated from the following files: