Gizmo for manipulating a set of scene nodes.
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#include <Urho3D/SystemUI/TransformGizmo.h>
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template<class Iter > |
| TransformNodesGizmo (const Node *activeNode, Iter begin, Iter end) |
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| TransformNodesGizmo (Node *activeNode) |
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bool | Manipulate (const TransformGizmo &gizmo, TransformGizmoOperation op, TransformGizmoAxes axes, bool local, bool pivoted, const Vector3 &snap) |
| Manipulate nodes.
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Matrix4 | GetGizmoTransform (bool pivoted) const |
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bool | ManipulatePosition (const TransformGizmo &gizmo, TransformGizmoAxes axes, bool local, bool pivoted, const Vector3 &snap) |
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bool | ManipulateRotation (const TransformGizmo &gizmo, TransformGizmoAxes axes, bool local, bool pivoted, const Vector3 &snap) |
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bool | ManipulateScale (const TransformGizmo &gizmo, TransformGizmoAxes axes, bool local, bool pivoted, const Vector3 &snap) |
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WeakPtr< const Node > | activeNode_ |
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ea::vector< WeakPtr< Node > > | nodes_ |
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Gizmo for manipulating a set of scene nodes.
The documentation for this class was generated from the following files:
- Urho3D/SystemUI/TransformGizmo.h
- Urho3D/SystemUI/TransformGizmo.cpp