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Urho3D::ParticleGraphNodes::BreakInstance< Vector2, float, float > Struct Reference
Public Member Functions
void
operator()
(const
UpdateContext
&context, unsigned numParticles, const
SparseSpan
<
Vector2
> &vec, const
SparseSpan
< float > &x, const
SparseSpan
< float > &y)
The documentation for this struct was generated from the following file:
Urho3D/Particles/Nodes/BreakInstance.h
Urho3D
ParticleGraphNodes
BreakInstance< Vector2, float, float >