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| SoundEventListener (const ea::string &soundResource, float volume) |
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void | ProcessEvent (Rml::Event &event) override |
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void | OnDetach (Rml::Element *element) override |
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static Rml::EventListener * | CreateInstancer (ea::string_view value, Rml::Element *element) |
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◆ ProcessEvent()
void Urho3D::Detail::SoundEventListener::ProcessEvent |
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Rml::Event & |
event | ) |
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override |
Implement Rml::EventListener
The documentation for this class was generated from the following files:
- Urho3D/RmlUI/RmlEventListeners.h
- Urho3D/RmlUI/RmlEventListeners.cpp