Rebel Fork Framework
Urho3D::CascadeParameters Struct Reference

#include <Urho3D/Graphics/Light.h>

Public Member Functions

 CascadeParameters ()=default
 Construct undefined.
 CascadeParameters (float split1, float split2, float split3, float split4, float fadeStart, float biasAutoAdjust=1.0f)
 Construct with initial values.
void Validate ()
 Validate parameters.
float GetShadowRange () const
 Return shadow maximum range.

Public Attributes

Vector4 splits_
 Far clip values of the splits.
float fadeStart_ {}
 The point relative to the total shadow range where shadow fade begins (0.0 - 1.0).
float biasAutoAdjust_ {}
 Automatic depth bias adjustment strength.

Detailed Description

Cascaded shadow map parameters.


The documentation for this struct was generated from the following files:
  • Urho3D/Graphics/Light.h
  • Urho3D/Graphics/Light.cpp