Rebel Fork Framework
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Two-segment IK chain for eyes. More...
#include <Urho3D/Math/InverseKinematics.h>
Public Member Functions | |
void | Initialize (IKNode *rootNode) |
void | SetLocalEyeTransform (const Vector3 &eyeOffset, const Vector3 &eyeDirection) |
void | SetWorldEyeTransform (const Vector3 &eyeOffset, const Vector3 &eyeDirection) |
Quaternion | SolveLookAt (const Vector3 &lookAtTarget, const IKSettings &settings) const |
Quaternion | SolveLookTo (const Vector3 &lookToDirection) const |
const Vector3 & | GetLocalEyeOffset () const |
const Vector3 & | GetLocalEyeDirection () const |
Private Attributes | |
IKNode * | rootNode_ {} |
Vector3 | eyeOffset_ |
Vector3 | eyeDirection_ |
Two-segment IK chain for eyes.