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Urho3D::IKEyeChain Class Reference

Two-segment IK chain for eyes. More...

#include <Urho3D/Math/InverseKinematics.h>

Public Member Functions

void Initialize (IKNode *rootNode)
 
void SetLocalEyeTransform (const Vector3 &eyeOffset, const Vector3 &eyeDirection)
 
void SetWorldEyeTransform (const Vector3 &eyeOffset, const Vector3 &eyeDirection)
 
Quaternion SolveLookAt (const Vector3 &lookAtTarget, const IKSettings &settings) const
 
Quaternion SolveLookTo (const Vector3 &lookToDirection) const
 
const Vector3GetLocalEyeOffset () const
 
const Vector3GetLocalEyeDirection () const
 

Private Attributes

IKNoderootNode_ {}
 
Vector3 eyeOffset_
 
Vector3 eyeDirection_
 

Detailed Description

Two-segment IK chain for eyes.


The documentation for this class was generated from the following files: